SwePub
Sök i LIBRIS databas

  Extended search

onr:"swepub:oai:DiVA.org:oru-71649"
 

Search: onr:"swepub:oai:DiVA.org:oru-71649" > Perspectives on des...

  • 1 of 1
  • Previous record
  • Next record
  •    To hitlist

Perspectives on design of sensor based exergames targeted towards older adults

Sjölinder, Marie (author)
RISE,SICS
Nöu, Anneli Avatare (author)
RISE,SICS
Kolkowska, Ella, 1972- (author)
Örebro universitet,Handelshögskolan vid Örebro Universitet,Örebro University School of Business, Sweden
show more...
Johansson, Lars Åke (author)
Alkit Communications AB, Mölndal, Sweden
Ridderstolpe, Anna (author)
Alkit Communications AB, Mölndal, Sweden
Scandurra, Isabella, 1973- (author)
Örebro universitet,Handelshögskolan vid Örebro Universitet,Örebro University School of Business, Sweden
show less...
 (creator_code:org_t)
2018-06-02
2018
English.
In: Human Aspects of IT for the Aged Population. Applications in Health, Assistance, and Entertainment. - Cham : Springer. - 9783319920368 - 9783319920375 ; , s. 395-414
  • Conference paper (peer-reviewed)
Abstract Subject headings
Close  
  • Serious games are an established field of study, where exergames provide a combination of conducting exercises and playing games. The aim of this work was to identify important features to include in, and design recommendations for exergames using sensor technology. The outcome of this work was two-folded. Firstly, a literature review of design guidelines with respect to older adults as users of exergames resulted in a categorized summary of design guidelines for specific target groups, e.g. people undergoing physical rehabilitation after stroke or injury or users suffering from a chronic disease. Secondly, these guidelines are discussed from various perspectives, based on insights from several years of work in the area. A general design guidelines covered by most of the literature is that exergames should provide a wide range of difficulty levels and be possible to adjust to individual needs. Insights from own work in the area highlight the importance of task and context relevant tools and devices. The result will serve as a starting point for a framework consisting of both general and domain specific design guidelines when designing sensor-based exergames for older adults.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences (hsv//eng)
SAMHÄLLSVETENSKAP  -- Medie- och kommunikationsvetenskap -- Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning (hsv//swe)
SOCIAL SCIENCES  -- Media and Communications -- Information Systems, Social aspects (hsv//eng)

Keyword

Exergames
Game-based learning
Games for health
Guidelines
Older adults
Rehabilitation
Sensor technology
Serious games
Design
Patient rehabilitation
Games for healths
Sensor technologies

Publication and Content Type

ref (subject category)
kon (subject category)

Find in a library

To the university's database

  • 1 of 1
  • Previous record
  • Next record
  •    To hitlist

Search outside SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Close

Copy and save the link in order to return to this view