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Approaching the Rel...
Approaching the Relative Estimation Concept with Planning Poker
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- Chatzipetrou, Panagiota, 1984- (author)
- Blekinge Tekniska Högskola,Institutionen för programvaruteknik
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- Ouriques, Raquel (author)
- Blekinge Tekniska Högskola,Institutionen för programvaruteknik
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- Gonzalez-Huerta, Javier (author)
- Blekinge Tekniska Högskola,Institutionen för programvaruteknik
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(creator_code:org_t)
- 2018-10-10
- 2018
- English.
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In: CSERC '18 The 7th Computer Science Education Research Conference, Saint Petersburg, Russian Federation, October 10 - 12, 2018. - New York, NY, USA : ACM Digital Library. - 9781450366243 ; , s. 21-25
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Abstract
Subject headings
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- Simulation is a powerful instrument in the education process that can help students experience a reality context and understand complex concepts required to accomplish practitioners’ tasks. The present study aims to investigate the software engineering students’ perception about the usefulness of the Planning Poker technique in relation to their understanding of the relative estimation concept. We conducted a simulation exercise where students first estimated tasks applying the concepts of relative estimation based on the concepts explained in the lecture, and then to estimate tasks applying the Agile Planning Poker technique. To investigate the students’ perception, we used a survey at the end of each exercise. The preliminary results did not show statistical significance on the students’ confidence to estimate relatively the user stories. However, from the students’ comments and feedback, there are indications that students are more confident in using Agile Planning Poker when they are asked to estimate user stories. The study will be replicated in the near future to a different group of students with a different background, to have a better understanding and also identify possible flaws of the exercise.
Subject headings
- NATURVETENSKAP -- Data- och informationsvetenskap -- Systemvetenskap, informationssystem och informatik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Information Systems (hsv//eng)
- SAMHÄLLSVETENSKAP -- Medie- och kommunikationsvetenskap -- Systemvetenskap, informationssystem och informatik med samhällsvetenskaplig inriktning (hsv//swe)
- SOCIAL SCIENCES -- Media and Communications -- Information Systems, Social aspects (hsv//eng)
- SAMHÄLLSVETENSKAP -- Utbildningsvetenskap (hsv//swe)
- SOCIAL SCIENCES -- Educational Sciences (hsv//eng)
- SAMHÄLLSVETENSKAP -- Utbildningsvetenskap -- Pedagogiskt arbete (hsv//swe)
- SOCIAL SCIENCES -- Educational Sciences -- Pedagogical Work (hsv//eng)
- SAMHÄLLSVETENSKAP -- Utbildningsvetenskap -- Didaktik (hsv//swe)
- SOCIAL SCIENCES -- Educational Sciences -- Didactics (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Programvaruteknik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Software Engineering (hsv//eng)
Keyword
- Simulation
- Software Engineering
- Learning
- Agile Planning Poker
- Information technology
- Informationsteknologi
- Informatics
- Informatik
- Education
- Pedagogik
Publication and Content Type
- ref (subject category)
- kon (subject category)
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