SwePub
Sök i LIBRIS databas

  Extended search

onr:"swepub:oai:DiVA.org:sh-17204"
 

Search: onr:"swepub:oai:DiVA.org:sh-17204" > Gender and Sexualit...

  • 1 of 1
  • Previous record
  • Next record
  •    To hitlist

Gender and Sexuality in Online Game Cultures : Passionate Play

Sundén, Jenny, 1973- (author)
Södertörns högskola,Genusvetenskap
Sveningsson, Malin, 1968 (author)
Gothenburg University,Göteborgs universitet,Institutionen för journalistik, medier och kommunikation (JMG),Department of Journalism, Media and Communication (JMG)
 (creator_code:org_t)
ISBN 9780415897662
1
2012-03-12
English 234 s.
  • Book (peer-reviewed)
Table of contents Abstract Reviews Subject headings
Close  
No table of content available
  • How do gender and sexuality come to matter in online game cultures? Why is it important to explore "straight" versus "queer" contexts of play? And what does it mean to play together with others over time, as co-players and researchers?Gender and Sexuality in Online Game Cultures is a book about female players and their passionate encounters with the online game World of Warcraft and its player cultures. It takes seriously women’s passions in games, and as such draws attention to questions of pleasure in and desire for technology.The authors use a unique approach of what they term a "twin ethnography" that develops two parallel stories. Sveningsson studies "straight" game culture, and makes explicit that which is of the norm by exploring the experiences of female gamers in a male-dominated gaming context. Sundén investigates "queer" game culture through the queer potentials of mainstream World of Warcraft culture, as well as through the case of a guild explicitly defined as LGBT.Academic research on game culture is flourishing, yet feminist accounts of gender and sexuality in games are still in the making. Drawing on feminist notions of performance, performativity and positionality, as well as the recent turn to affect and phenomenology within cultural theory, the authors develop queer, feminist studies of online player cultures in ways that are situated and embodied.
No review available

Subject headings

HUMANIORA  -- Annan humaniora -- Kulturstudier (hsv//swe)
HUMANITIES  -- Other Humanities -- Cultural Studies (hsv//eng)
SAMHÄLLSVETENSKAP  -- Annan samhällsvetenskap -- Genusstudier (hsv//swe)
SOCIAL SCIENCES  -- Other Social Sciences -- Gender Studies (hsv//eng)
SAMHÄLLSVETENSKAP  -- Medie- och kommunikationsvetenskap -- Medievetenskap (hsv//swe)
SOCIAL SCIENCES  -- Media and Communications -- Media Studies (hsv//eng)
SAMHÄLLSVETENSKAP  -- Annan samhällsvetenskap -- Övrig annan samhällsvetenskap (hsv//swe)
SOCIAL SCIENCES  -- Other Social Sciences -- Other Social Sciences not elsewhere specified (hsv//eng)
SAMHÄLLSVETENSKAP  -- Medie- och kommunikationsvetenskap -- Kommunikationsvetenskap (hsv//swe)
SOCIAL SCIENCES  -- Media and Communications -- Communication Studies (hsv//eng)

Keyword

femininity
feminist theory
game studies
gender studies
new media
online games
player cultures
sexuality
queer
twin ethnography
World of Warcraft
Kritisk kulturteori
Critical and Cultural Theory

Publication and Content Type

ref (subject category)
bok (subject category)

Find in a library

To the university's database

  • 1 of 1
  • Previous record
  • Next record
  •    To hitlist

Search outside SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Close

Copy and save the link in order to return to this view