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Tarot-based narrative generation

Sullivan, A. (author)
Georgia Institute of Technology, Atlanta, GA, United State
Eladhari, Mirjam Palosaari, 1971- (author)
Södertörns högskola,Medieteknik
Cook, M. (author)
Max Planck Institute for Software Systems, Saarbrücken, Germany
 (creator_code:org_t)
2018-08-07
2018
English.
In: FDG '18 Proceedings of the 13th International Conference on the Foundations of Digital Games. - New York : Association for Computing Machinery (ACM). - 9781450365710
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • Tarot has been used for centuries as a method to give structure to storytelling, both in game and fortune-telling settings. As such, tarot cards have developed over time, expanding the symbolism and depth of meaning associated with each card. This provides a corpus for a large number of possible stories, making tarot a rich area of exploration for story generation. Therefore, we have created a tarot-based narrative generation system that creates short movie-like story synopses, along with a tagline one might see on a movie poster. This project is in early development; we have created a prototype as a proof of concept. The project exists as a webpage that an interactor can use to draw new tarot cards for the story spread (card layout) and generate new stories from them. In this paper we discuss the details of our system and describe more details about the tarot as a corpus. We also discuss future areas of exploration based on our proof of concept.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Medieteknik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Media and Communication Technology (hsv//eng)

Keyword

Card games
Game narrative
Procedural generation
Story games
Tarot
Computer applications
Computer programming
Computer games

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ref (subject category)
kon (subject category)

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