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Setting the stage –...
Setting the stage – Embodied and spatial dimensions in emerging programming practices
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- Jonsson, Martin (författare)
- Södertörns högskola,Medieteknik,Södertörn University, School of Communication, Technology and Design, Huddinge, Sweden
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- Tholander, Jakob (författare)
- Södertörns högskola,Medieteknik,Stockholm University, Swedish Institute of Computer Science, Forum 100, SE-164 40 Kista, Sweden (sic)
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- Fernaeus, Ylva (författare)
- RISE,SICS
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(creator_code:org_t)
- Oxford University Press (OUP), 2009
- 2009
- Engelska.
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Ingår i: Interacting with computers. - : Oxford University Press (OUP). - 0953-5438 .- 1873-7951. ; 21:1-2, s. 117-124
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Abstract
Ämnesord
Stäng
- In the design of interactive systems, developers sometimes need to engage in various ways of physical performance in order to communicate ideas and to test out properties of the system to be realised. External resources such as sketches, as well as bodily action, often play important parts in such processes, and several methods and tools that explicitly address such aspects of interaction design have recently been developed. This combined with the growing range of pervasive, ubiquitous, and tangible technologies add up to a complex web of physicality within the practice of designing interactive systems. We illustrate this dimension of systems development through three cases which in different ways address the design of systems where embodied performance is important. The first case shows how building a physical sport simulator emphasises a shift in activity between programming and debugging. The second case shows a build-once run-once scenario, where the fine-tuning and control of the run-time activity gets turned into an act of in situ performance by the programmers. The third example illustrates the explorative and experiential nature of programming and debugging systems for specialised and autonomous interaction devices. This multitude in approaches in existing programming settings reveals an expanded perspective of what practices of interaction design consist of, emphasising the interlinking between design, programming, and performance with the system that is being developed.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
Nyckelord
- Interaction design
- Embodied interaction
- Physical user interfaces
- Embodied performance
- Programming practice
- Information technology
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
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