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Return on Investmen...
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Westin, ThomasStockholms universitet,Institutionen för data- och systemvetenskap
(author)
Return on Investment in Game Accessibility for Cognition Impairments
- Article/chapterEnglish2013
Publisher, publication year, extent ...
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IOS Press,2013
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printrdacarrier
Numbers
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LIBRIS-ID:oai:DiVA.org:su-95625
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https://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-95625URI
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https://doi.org/10.3233/978-1-61499-304-9-577DOI
Supplementary language notes
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Language:English
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Summary in:English
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Subject category:ref swepub-contenttype
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Subject category:kon swepub-publicationtype
Notes
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The computer game industry sales are counted in billions of dollars, and gamers with disabilities play more casual games than non-disabled gamers. Yet many potential gamers are excluded and gamers with cognition impairments have not been in focus for research and development. With recently published game accessibility guidelines as a framework, professional game producers were surveyed about the number of man-hours needed to implement basic guidelines for cognition. The survey data was compared with a previous survey on the number of people with cognition impairments constituting barriers to gaming, showing that return on investment may be achieved.
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Wiklund, MatsStockholms universitet,Institutionen för data- och systemvetenskap(Swepub:su)matsw
(author)
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Stockholms universitetInstitutionen för data- och systemvetenskap
(creator_code:org_t)
Related titles
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In:Assistive Technology: IOS Press, s. 577-58297816149930329781614993049
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