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Model-based player experience testing with emotion pattern verification

Ansari, Saba Gholizadeh (author)
Utrecht University, Utrecht, Netherlands
Prasetya, I.S.W.B. (author)
Utrecht University, Utrecht, Netherlands
Prandi, Davide (author)
Fondazione Bruno Kessler, Trento, Italy
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Kifetew, Fitsum Meshesha (author)
Fondazione Bruno Kessler, Trento, Italy
Dastani, Mehdi (author)
Utrecht University, Utrecht, Netherlands
Dignum, Frank (author)
Umeå universitet,Institutionen för datavetenskap
Keller, Gabriele (author)
Utrecht University, Utrecht, Netherlands
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 (creator_code:org_t)
Springer Science+Business Media B.V. 2023
2023
English.
In: Fundamental approaches to software engineering. - : Springer Science+Business Media B.V.. - 9783031308253 - 9783031308260 ; , s. 151-172
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • Player eXperience (PX) testing has attracted attention in the game industry as video games become more complex and widespread. Understanding players’ desires and their experience are key elements to guarantee the success of a game in the highly competitive market. Although a number of techniques have been introduced to measure the emotional aspect of the experience, automated testing of player experience still needs to be explored. This paper presents a framework for automated player experience testing by formulating emotion patterns’ requirements and utilizing a computational model of players’ emotions developed based on a psychological theory of emotions along with a model-based testing approach for test suite generation. We evaluate the strength of our framework by performing mutation test. The paper also evaluates the performance of a search-based generated test suite and LTL model checking-based test suite in revealing various variations of temporal and spatial emotion patterns. Results show the contribution of both algorithms in generating complementary test cases for revealing various emotions in different locations of a game level.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Sciences (hsv//eng)

Keyword

agent-based testing
automated player experience testing
model-based testing
models of emotion

Publication and Content Type

ref (subject category)
kon (subject category)

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