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Exploring the relat...
Exploring the relationship between personality and gaming disorder symptoms in a sample of Dota 2 players
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- Bäcklund, Christian (author)
- Luleå tekniska universitet,Hälsa, medicin och rehabilitering
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- Eriksson Sörman, Daniel, 1974- (author)
- Luleå tekniska universitet,Umeå universitet,Institutionen för psykologi,Hälsa, medicin och rehabilitering,Department of Psychology, Umeå University, Umeå, Sweden
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- Röhlcke, Sebastian (author)
- Department of Psychology, Umeå University, Umeå, Sweden
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- Nyström, Markus B. T., 1973- (author)
- Luleå tekniska universitet,Hälsa, medicin och rehabilitering
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(creator_code:org_t)
- 2024
- 2024
- English.
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In: Current Psychology. - : Springer. - 1046-1310 .- 1936-4733.
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Abstract
Subject headings
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- This study explored the relationship between the big five personality traits and gaming disorder symptoms (GDS) in a sample of Dota 2 players. Recent research has indicated that the relationship between personality traits and GDS may depend on the video game genre investigated. However, the association between GDS and personality has yet to be investigated within a specific game, which may be even more relevant to explore as each game offers unique gameplay mechanics that can influence player behavior differently. Thus, the present study investigated the relationship between the big five personality traits and GDS in a sample of video game players from a specific game, DOTA 2 (n = 321, M = 23.25 years, SD = 4.51). Multiple linear regression was used to analyze GDS formatted as a composite score, and multinomial logistic regressions were further conducted for analyses in which gamers were classified into normal gamers (i.e., less than three criteria endorsed), moderate-risk gamers (i.e., four criteria endorsed), and high-risk gamers (i.e., all criteria endorsed). The analysis of the composite score showed a significant relationship between neuroticism, conscientiousness, agreeableness, and GDS. Analyses of the gaming classifications revealed that neuroticism was the most crucial factor concerning differentiating moderate-risk and high-risk from normal gamers. The findings and their practical implications are further discussed.
Subject headings
- SAMHÄLLSVETENSKAP -- Psykologi (hsv//swe)
- SOCIAL SCIENCES -- Psychology (hsv//eng)
- MEDICIN OCH HÄLSOVETENSKAP -- Klinisk medicin -- Psykiatri (hsv//swe)
- MEDICAL AND HEALTH SCIENCES -- Clinical Medicine -- Psychiatry (hsv//eng)
Keyword
- Gaming disorder
- Problematic gaming
- Internet gaming disorder
- Multiplayer Online Battle Arena
- Personality
- Video games
- Psychology
- psykologi
- Psychology
- psykologi
- Psychology
Publication and Content Type
- ref (subject category)
- art (subject category)
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