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Virtual Museum on 4...
Virtual Museum on 4K Ultra-high Resolution Real-time CG System
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- Hayashi, Masaki, 1959- (author)
- Högskolan på Gotland,Institutionen för speldesign, teknik och lärande
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- Nakajima, Masayuki (author)
- Högskolan på Gotland,Institutionen för speldesign, teknik och lärande
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- Bachelder, Steven (author)
- Högskolan på Gotland,Institutionen för speldesign, teknik och lärande
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- Iguchi, Akihiko (author)
- Astrodesign, Inc.
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- Machida, Satoshi (author)
- Ambient Media
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(creator_code:org_t)
- 2013
- 2013
- Japanese.
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In: Proceedings of Virtual Reality Technical Seminar.
- Related links:
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https://uu.diva-port... (primary) (Raw object)
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https://urn.kb.se/re...
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Abstract
Subject headings
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- We have researched and developed a 'Virtual Museum' in an extreme high-definition real-time computer graphics system with a resolution of 4K and 8K (Super Hi-Vision). We have first developed a functioning test system, which exhibits Japanese artifacts 'Ukiyoe and pannel' in 4K resolution. In our system, the artifacts have been digitized in ultra high-resolution then positioned in a high-quality modeled exhibition space. A user can walkthrough in the exhibition space enabling to view the artifacts in a distance and also to get closer to observe its detailed surface seamlessly. With this method, we have successfully enhanced both sense of being there and sense of realness. In this paper, we first survey several virtual museums in practical use, then explain the detail of our system and introduce experiment results with discussion in comparison with the existing virtual museums.
Subject headings
- TEKNIK OCH TEKNOLOGIER -- Elektroteknik och elektronik -- Datorsystem (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Electrical Engineering, Electronic Engineering, Information Engineering -- Computer Systems (hsv//eng)
Keyword
- Virtual museum
- Ultra high definition image
- CG
- 4K
- Walkthrough
- Administrativ databehandling
- Computing Science
Publication and Content Type
- vet (subject category)
- kon (subject category)
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