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ExerCube vs. Person...
ExerCube vs. Personal Trainer : Evaluating a Holistic, Immersive, and Adaptive Fitness Game Setup
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- Martin-Niedecken, Anna Lisa (author)
- Zurich University of the Arts, Zurich, Switzerland
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- Rogers, Katja (author)
- Ulm University, Ulm, Germany
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- Turmo Vidal, Laia (author)
- Uppsala universitet,Institutionen för informatik och media
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- Mekler, Elisa D. (author)
- University of Basel, Basel, Switzerland
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- Márquez Segura, Elena, 1983- (author)
- Uppsala universitet,Institutionen för informatik och media
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(creator_code:org_t)
- 2019-05-02
- 2019
- English.
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In: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems. - New York, NY, USA : Association for Computing Machinery (ACM). - 9781450359702 ; , s. 1-15
- Related links:
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Subject headings
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- Today's spectrum of playful fitness solutions features systems that are clearly game-first or fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing applications and evaluations often lack in focus on attractiveness and effectiveness, which should be addressed on the levels of body, controller, and game scenario following a holistic design approach. To contribute to this topic and as a proof-of-concept, we designed the ExerCube, an adaptive fitness game setup. We evaluated participants’ multi-sensory and bodily experiences with a non-adaptive and an adaptive ExerCube version and compared them with personal training to reveal insights to inform the next iteration of the ExerCube. Regarding flow, enjoyment and motivation, the ExerCube is on par with personal training. Results further reveal differences in perception of exertion, types and quality of movement, social factors, feedback, and audio experiences. Finally, we derive considerations for future research and development directions in holistic fitness game setups.
Subject headings
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
Keyword
- ExerCube
- fitness game
- exertion game
- adaptivity
- flow
- gaming
- physical training
Publication and Content Type
- ref (subject category)
- kon (subject category)
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