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Night-time scenarios in simulators : a prestudy of needs, knowledge and possible solutions

Anund, Anna, 1964- (author)
Statens väg- och transportforskningsinstitut,Trafikanttillstånd, TIL
Blissing, Björn, 1978- (author)
Statens väg- och transportforskningsinstitut,Körsimulering och visualisering, SIM
Saluäär, Dennis (author)
Volvo AB
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Svanberg, Bo (author)
Volvo Car Corporation
Ljung Aust, Mikael, 1973- (author)
Volvo Car Corporation
Holmertz, Pontus (author)
HiQ
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 (creator_code:org_t)
Linköping : Statens väg- och transportforskningsinstitut, 2016
English 46 s.
Series: ViP publication ; 2015-3
  • Reports (other academic/artistic)
Abstract Subject headings
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  • The study in this publication investigates the need and potential for night-time scenarios in driving simulators, determines how such night-time scenarios could be reproduced and identifies the objects most important to reproduce. Although on average 12 out of every 24 hours are dark and considering that most situations are more demanding for drivers in dark conditions, simulations of driving scenarios with different degrees of darkness are not common. The project work comprised a pre-study that involved an investigation of the need and potential of night-time scenarios with the help of input from different stakeholders, consolidation of what is known up to now through benchmarking and state of the art, and a review of available technical solutions. The objective was to identify pros and cons with existing solutions and aspects that are important to consider in order to reproduce the most important components in realistic night-time scenarios. Based on the results, six important use cases were identified and two of these (‘Driver fatigue’ and ‘Objects without light sources’) were studied in more detail. It was concluded that for night-time scenarios there is enough darkness in general in the simulator environment. The question is whether it is possible to create sufficient contrast for objects that are meant to be observable. For daytime scenarios, the light levels in the simulator are clearly unrealistically low and this limitation might even trigger unwanted sleepiness.

Subject headings

TEKNIK OCH TEKNOLOGIER  -- Maskinteknik -- Farkostteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Mechanical Engineering -- Vehicle Engineering (hsv//eng)

Keyword

Simulator (driving)
Simulation
Method
Night
Darkness
Software
Technology
90 Road: Vehicles and vehicle technology
90 Road: Vehicles and vehicle technology
91 Road: Vehicle design and construction
91 Road: Vehicle design and construction

Publication and Content Type

vet (subject category)
rap (subject category)

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