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A Course on Interaction Games and Learning for Interaction Design Students

Barendregt, Wolmet (author)
Gothenburg University,Göteborgs universitet,Institutionen för tillämpad informationsteknologi (GU),Linnécentret for forskning om lärande (LinCS),Department of Applied Information Technology (GU),The Linnaeus Centre for Research on Learning, Interaction, and Mediated Communication in Contemporary Society (LinCS)
von Feilitzen, Mattias (author)
Gothenburg University,Göteborgs universitet,Institutionen för tillämpad informationsteknologi (GU),Department of Applied Information Technology (GU)
 (creator_code:org_t)
2013
2013
English.
In: Proceedings of FDG.
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • The design of serious games involves many different skills and designers of such games can come from many different backgrounds, such as education, computer science, or communication. In this paper, we present the structure, format, and outcomes from a new 8-week course called Interaction, Games, and Learning for master students in the Interaction Design Programme at Chalmers University of Technology in Gothenburg, Sweden. Although the course was rather successful in teaching several evaluation models as well as letting students design a serious game and write a paper about it, there are several lessons to be learned, both for improvement of this specific course as well as for other teachers developing similar courses.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
SAMHÄLLSVETENSKAP  -- Utbildningsvetenskap -- Lärande (hsv//swe)
SOCIAL SCIENCES  -- Educational Sciences -- Learning (hsv//eng)

Keyword

Serious game development
education

Publication and Content Type

ref (subject category)
kon (subject category)

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