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Advancing Learning ...
Advancing Learning through Virtual Worlds
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- Teigland, Robin (författare)
- Stockholm School of Economics,Handelshögskolan i Stockholm
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- Mahaley, S (författare)
- Duke Corporate Education (US)
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(creator_code:org_t)
- Hershey, PA : Information Science Reference, 2009
- 2009
- Engelska.
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Ingår i: Handbook of Research on Web 2.0, 3.0, and X.0: Technologies, Business, and Social Applications. - Hershey, PA : Information Science Reference. - 9781605663852 - 9781605663845 ; , s. 556-572
- Relaterad länk:
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https://research.hhs...
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visa fler...
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https://doi.org/10.4...
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Abstract
Ämnesord
Stäng
- Higher education institutions and corporations are increasingly exploring new pedagogical methods to align with learning styles of incoming students and employees, who are amazingly adept at using Web 2.0 applications. This chapter explores the use of virtual worlds, in particular that of Second Life, in educational activities by organizations such as higher education institutions or corporations. We begin by introducing virtual worlds with a particular focus on Second Life. We then provide an overview of the benefits of this environment for learning activities before presenting a set of potential learning activities that can be conducted within Second Life. We then discuss an in-depth example of 3D teaming-one learning activity within Second Life conducted by the authors. After a discussion of implementation challenges, we then present areas for future research.
Ämnesord
- SAMHÄLLSVETENSKAP -- Utbildningsvetenskap -- Pedagogik (hsv//swe)
- SOCIAL SCIENCES -- Educational Sciences -- Pedagogy (hsv//eng)
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