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Re-framing and expl...
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Thodelius, Charlotta,1975Chalmers tekniska högskola,Chalmers University of Technology
(author)
Re-framing and exploring online suicidal games as a specific form of cyberbullying
- Article/chapterEnglish2020
Publisher, publication year, extent ...
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2020-06-20
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Lifescience Global,2020
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electronicrdacarrier
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LIBRIS-ID:oai:research.chalmers.se:1c5f6bd8-91a8-43e2-914d-77c8d0e33d56
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https://research.chalmers.se/publication/519621URI
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https://doi.org/10.6000/1929-4409.2020.09.21DOI
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Language:English
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Summary in:English
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Notes
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This article discusses online suicide games as a part of cyberbullying with the game called "Blue Whale Challenge"as an empirical case. The three-fold aim is to (i) identify key social mechanisms related to participation and engagement, (ii) discuss the phenomena in a broader sociological and criminological framework, and (iii) compare social mechanisms in BWC with mechanisms in cyberbullying. The analysis was conducted in two steps, firstly a case study based on a combination of media reports and extracts from different social media posts related to BWC was conducted. Secondly, the result from the case study was re-analyzed in relation to key elements identified in cyberbullying, to conclude if and how BWC can be defined as a form of cyberbullying. The results show that BWC can be defined as a specific form of cyberbullying, but victimization is created differently in BWC compared to victimization in cyberbullying.
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Chalmers tekniska högskola
(creator_code:org_t)
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In:International Journal of Criminology and Sociology: Lifescience Global9, s. 231-2401929-4409
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