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The Ecosystem Path to General AI

Strannegård, Claes, 1962 (author)
Chalmers tekniska högskola,Chalmers University of Technology
Engsner, Niklas, 1964 (author)
Chalmers tekniska högskola,Chalmers University of Technology
Ferrari, Pietro (author)
Chalmers tekniska högskola,Chalmers University of Technology
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Glimmerfors, Hans (author)
Chalmers tekniska högskola,Chalmers University of Technology
Södergren, Marcus Hilding (author)
Chalmers tekniska högskola,Chalmers University of Technology
Karlsson, Tobias, 1995 (author)
Chalmers tekniska högskola,Chalmers University of Technology
Kleve, Birger (author)
Chalmers tekniska högskola,Chalmers University of Technology
Skoglund, Victor (author)
Chalmers tekniska högskola,Chalmers University of Technology
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 (creator_code:org_t)
2021
2021
English.
  • Journal article (other academic/artistic)
Abstract Subject headings
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  • We start by discussing the link between ecosystem simulators and general AI. Then we present the open-source ecosystem simulator Ecotwin, which is based on the game engine Unity and operates on ecosystems containing inanimate objects like mountains and lakes, as well as organisms such as animals and plants. Animal cognition is modeled by integrating three separate networks: (i) a reflex network for hard-wired reflexes; (ii) a happiness network that maps sensory data such as oxygen, water, energy, and smells, to a scalar happiness value; and (iii) a policy network for selecting actions. The policy network is trained with reinforcement learning (RL), where the reward signal is defined as the happiness difference from one time step to the next. All organisms are capable of either sexual or asexual reproduction, and they die if they run out of critical resources. We report results from three studies with Ecotwin, in which natural phenomena emerge in the models without being hardwired. First, we study a terrestrial ecosystem with wolves, deer, and grass, in which a Lotka-Volterra style population dynamics emerges. Second, we study a marine ecosystem with phytoplankton, copepods, and krill, in which a diel vertical migration behavior emerges. Third, we study an ecosystem involving lethal dangers, in which certain agents that combine RL with reflexes outperform pure RL agents.

Subject headings

NATURVETENSKAP  -- Biologi -- Ekologi (hsv//swe)
NATURAL SCIENCES  -- Biological Sciences -- Ecology (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Sciences (hsv//eng)

Keyword

ecosystem · neural networks · happiness · reflexes · reinforcement learning

Publication and Content Type

art (subject category)
vet (subject category)

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