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VR-Hiking: Physical Exertion Benefits Mindfulness and Positive Emotions in Virtual Reality

Haliburton, Luke (author)
Ludwig-Maximilians-Universität München,Ludwig Maximilian University of Munich
Pirker, Benedikt (author)
Ludwig-Maximilians-Universität München,Ludwig Maximilian University of Munich
Holinski, Paolo (author)
Ludwig-Maximilians-Universität München,Ludwig Maximilian University of Munich
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Schmidt, Albrecht (author)
Ludwig-Maximilians-Universität München,Ludwig Maximilian University of Munich
Woźniak, Paweł W., 1988 (author)
Chalmers tekniska högskola,Chalmers University of Technology
Hoppe, Matthias (author)
Ludwig-Maximilians-Universität München,Ludwig Maximilian University of Munich
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 (creator_code:org_t)
2023
2023
English.
In: Proceedings of the ACM on Human-Computer Interaction. - 2573-0142. ; 7:MHCI
  • Journal article (peer-reviewed)
Abstract Subject headings
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  • Exploring the great outdoors offers physical and mental health benefits. Hiking is healthy, provides a sense of accomplishment, and offers an opportunity to relax. However, a nature trip is not always possible, and there is a lack of evidence showing how these beneficial experiences can be replicated in Virtual Reality (VR). In response, we recruited (N=24) participants to explore a virtual mountain landscape in a within-subjects study with different levels of exertion: walking, using a chairlift, and teleporting. We found that physical exertion when walking produced significantly more positive emotions and mindfulness than other conditions. Our research shows that physically demanding outdoor activities in VR can be beneficial for the user and that the achievement of hiking up a virtual mountain on a treadmill positively impacts wellbeing. We demonstrate how physical exertion can be used to add mindfulness and positive affect to VR experiences and discuss consequences for VR designers.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)

Keyword

wellbeing
virtual reality
presence
haptics
accomplishment

Publication and Content Type

art (subject category)
ref (subject category)

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