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Teaching Introducto...
Teaching Introductory Game Audio to Undergraduate Students Using a Novel Digital Game Template
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- Carvilhe, Claudio (författare)
- Computer Music Technology Laboratory (Onloop), Curitiba, Brazil; Pontifícia Universidade Católica do Paraná, Curitiba, Brazil
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- Hernandez, Christopher (författare)
- Computer Music Technology Laboratory (Onloop), Curitiba, Brazil; Pontifícia Universidade Católica do Paraná, Curitiba, Brazil
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- Adamo, Lucas (författare)
- Computer Music Technology Laboratory (Onloop), Curitiba, Brazil; Pontifícia Universidade Católica do Paraná, Curitiba, Brazil
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- N. Silla Jr., Carlos, 1980- (författare)
- Högskolan i Halmstad,Akademin för informationsteknologi,Computer Music Technology Laboratory (Onloop), Curitiba, Brazil; Pontifícia Universidade Católica do Paraná, Curitiba, Brazil
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- Setúbal : SciTePress, 2024
- 2024
- Engelska.
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Ingår i: Proceedings of the 16th International Conference on Computer Supported Education - Volume 1: CSEDU. - Setúbal : SciTePress. - 9789897586972 ; , s. 178-189
- Relaterad länk:
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https://urn.kb.se/re...
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https://doi.org/10.5...
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Abstract
Ämnesord
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- In this paper we describe the PUCPR SOUND GAME (PSG): a digital game template that was developed in order to provide support for the game audio introductory teaching to undergraduate students of Digital Games. To use the game, the student does not need to have prior knowledge of art, design or even digital game programming. It was developed to abstract them from these matters, allowing them to create, test, and refine sound effects and music by easily changing files in the game template folder. From the teacher’s point of view, the game speeds up the monitoring and feedback process since the productions are centralised in a single place. The evaluation process is facilitated: the teacher is responsible for running the game containing the complete sound package of each student, identifying whether or not it meets the established criteria. We also present a thorough evaluation of eight different offerings of the module, being 4 without using PSG and 4 using PSG. The 8 offerings had the same learning objectives and were taught by the same teacher. The analysis of the results shows that there was a significant improvement in student learning and a reduction in the number of failing students when using PSG. Copyright © 2024 by SCITEPRESS – Science and Technology Publications, Lda.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences (hsv//eng)
Nyckelord
- Digital Game Development
- Educational Game
- Game Audio
- Interdisciplinary Learning
- Music Production
- Pedagogical Strategies
- Sound Design
- Teaching Game Audio
- Undergraduate Education
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