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Quality of experien...
Quality of experience of hand controller latency in a virtual reality simulator
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- Brunnström, Kjell, 1960- (författare)
- RISE,Mittuniversitetet,Institutionen för informationssystem och –teknologi,RISE Research Institute of Sweden AB,Realistic3D,Acreo,Mid Sweden University, Sweden,Visual Media Quality
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- Dima, Elijs (författare)
- Mittuniversitetet,Institutionen för informationssystem och –teknologi,Department of Information Systems and Technology. (Realistic3D),Mid Sweden University, Sweden
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- Andersson, Mattias, 1973- (författare)
- Mittuniversitetet,Institutionen för informationssystem och –teknologi,epartment of Information Systems and Technology. (Realistic3D),Mid Sweden University, Sweden
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- Sjöström, Mårten, 1967- (författare)
- Mittuniversitetet,Institutionen för informationssystem och –teknologi,Department of Information Systems and Technology. (Realistic3D),Mid Sweden University, Sweden
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- Qureshi, T. (författare)
- HIAB, Hudiksvall, Sweden
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- Johanson, M. (författare)
- Alkit Communications AB, Sweden
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(creator_code:org_t)
- Springfield, VA, United States : Society for Imaging Science and Technology, 2019
- 2019
- Engelska.
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Ingår i: IS and T International Symposium on Electronic Imaging Science and Technology. - Springfield, VA, United States : Society for Imaging Science and Technology.
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https://urn.kb.se/re...
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https://doi.org/10.2...
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Abstract
Ämnesord
Stäng
- In this study, we investigate a VR simulator of a forestry crane used for loading logs onto a truck, mainly looking at Quality of Experience (QoE) aspects that may be relevant for task completion, but also whether there are any discomfort related symptoms experienced during task execution. A QoE test has been designed to capture both the general subjective experience of using the simulator and to study task performance. Moreover, a specific focus has been to study the effects of latency on the subjective experience, with regards to delays in the crane control interface. A formal subjective study has been performed where we have added controlled delays to the hand controller (joystick) signals. The added delays ranged from 0 ms to 800 ms. We found no significant effects of delays on the task performance on any scales up to 200 ms. A significant negative effect was found for 800 ms added delay. The Symptoms reported in the Simulator Sickness Questionnaire (SSQ) was significantly higher for all the symptom groups, but a majority of the participants reported only slight symptoms. Two out of thirty test persons stopped the test before finishing due to their symptoms.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Elektroteknik och elektronik -- Kommunikationssystem (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Electrical Engineering, Electronic Engineering, Information Engineering -- Communication Systems (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Elektroteknik och elektronik -- Telekommunikation (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Electrical Engineering, Electronic Engineering, Information Engineering -- Telecommunications (hsv//eng)
- TEKNIK OCH TEKNOLOGIER -- Annan teknik -- Mediateknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Other Engineering and Technologies -- Media Engineering (hsv//eng)
Nyckelord
- Cranes
- Simulators
- User experience
- Virtual reality
- Crane control
- Forestry cranes
- Quality of experience (QoE)
- Simulator sickness
- Subjective experiences
- Task executions
- Task performance
- Virtual reality simulator
- Quality of service
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)