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Decoding Fear :
Decoding Fear : Exploring User Experiences in Virtual Reality Horror Games
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- Zhang, He (författare)
- The Future Laboratory, Tsinghua University Beijing, China; College of Information Sciences and Technology, Pennsylvania State University Beijing, China
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- Li, Xinyang (författare)
- Academy of Arts & Design, Tsinghua University Beijing, China
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- Qiu, Christine (författare)
- KTH,Medieteknik och interaktionsdesign, MID
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- Fu, Xinyi (författare)
- The Future Laboratory, Tsinghua University Beijing, China
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(creator_code:org_t)
- Association for Computing Machinery (ACM), 2023
- 2023
- Engelska.
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Ingår i: Proceedings of the 11th International Symposium of Chinese CHI: Generative, Reflective, Envisioning, Chinese CHI 2023. - : Association for Computing Machinery (ACM). ; , s. 411-419
- Relaterad länk:
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https://doi.org/10.1...
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- This preliminary study investigated user experiences in VR horror games, highlighting fear-triggering and gender-based differences in perception. By utilizing a scientifically validated and specially designed questionnaire, we successfully collected questionnaire data from 23 subjects for an early empirical study of fear induction in a virtual reality gaming environment. The early findings suggest that visual restrictions and ambient sound-enhanced realism may be more effective in intensifying the fear experience. Participants exhibited a tendency to avoid playing alone or during nighttime, underscoring the significant psychological impact of VR horror games. The study also revealed a distinct gender difference in fear perception, with female participants exhibiting a higher sensitivity to fear stimuli. However, the preference for different types of horror games was not solely dominated by males; it varied depending on factors such as the game's pace, its objectives, and the nature of the fear stimulant.
Ämnesord
- TEKNIK OCH TEKNOLOGIER -- Annan teknik -- Interaktionsteknik (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)
Nyckelord
- affective computing
- coping strategy
- fear
- Virtual reality game
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)