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Teaching Values in ...
Teaching Values in Design in Higher Education : Towards a Curriculum Compass
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- Barendregt, Wolmet (författare)
- Eindhoven University of Technology, The Netherlands
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- Nilsson, Elisabet M., Senior lecturer in interaction design, 1972- (författare)
- Malmö universitet,Institutionen för konst, kultur och kommunikation (K3)
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- Yoo, Daisy (författare)
- Aarhus University, Denmark
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- Toft Nørgård, Rikke (författare)
- Aarhus University, Denmark
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- Bekker, Tilde (författare)
- Eindhoven University of Technology, The Netherlands
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- Veldhuis, Annemiek (författare)
- Eindhoven University of Technology, The Netherlands
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- Eriksson, Eva (författare)
- Aarhus University, Denmark
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(creator_code:org_t)
- Universidad de la Rioja, 2020
- 2020
- Engelska.
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Ingår i: <em>Paradigm Shifts in ICT Ethics: Societal Challenges in the Smart Society</em>. - : Universidad de la Rioja. - 9788409202720 ; , s. 214-216
- Relaterad länk:
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https://www.unirioja...
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https://mau.diva-por... (primary) (Raw object)
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Abstract
Ämnesord
Stäng
- Given that there are so many potential resources out there, we need to carefully select and present materials and activities in such a way that it can be easily accessed and used by teachers working across multiple disciplines (eg industrial design, computer science, educational technology), engaging with students on different levels (eg bachelor and master), and dealing with different sets of constraints (eg, time, location, person power, budget). Currently, we are working on the creation of a curriculum compass, a structural guidance that can help organize teaching activities together with relevant materials and tools, by employing educational design patterns as development framework (Goodyear, 2005; Mor & Winthers, 2008). For this structure, we have identified three main pillars for teaching about values in design: 1) Ethics and Human Values, 2) People and Stakeholders, and 3) Technology and Context. Building on these three pillars, we aim to further structure how a learner's understanding of values develops from a simple to more complex level. To do so, we are drawing from established taxonomies of learning, such as the SOLO taxonomy (Biggs & Collis, 1982) and the Bloom taxonomy (Bloom, 1956) to address different levels of competences. Finally, our overarching goal is to make sure that our students become caring and responsible designers of the future society in a holistic and grounded manner. To this end, our project not only focuses on developing conceptual knowledge about values and ethics and gaining practical skills to design in a value-sensitive way, but more importantly, on becoming a reflective and responsible designer.
Ämnesord
- HUMANIORA -- Konst -- Design (hsv//swe)
- HUMANITIES -- Arts -- Design (hsv//eng)
Nyckelord
- values in design
- responsible design
- ethics
- Interaktionsdesign
- Interaktionsdesign
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)
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