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Sökning: onr:"swepub:oai:DiVA.org:umu-101159" > A randomized contro...

  • Ballesteros, Soledad (författare)

A randomized controlled trial of brain training with non-action video games in older adults : results of the 3-month follow-up

  • Artikel/kapitelEngelska2015

Förlag, utgivningsår, omfång ...

  • 2015-04-14
  • Frontiers Media SA,2015
  • electronicrdacarrier

Nummerbeteckningar

  • LIBRIS-ID:oai:DiVA.org:umu-101159
  • https://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-101159URI
  • https://doi.org/10.3389/fnagi.2015.00045DOI

Kompletterande språkuppgifter

  • Språk:engelska
  • Sammanfattning på:engelska

Ingår i deldatabas

Klassifikation

  • Ämneskategori:ref swepub-contenttype
  • Ämneskategori:art swepub-publicationtype

Anmärkningar

  • This randomized controlled study (ClinicalTrials.gov NCT02007616)investigated the maintenance of training effects of 20 1-hr non-action video gametraining sessions with selected games from a commercial package on several agedecliningcognitive functions and subjective wellbeing after a 3-month no-contactperiod. Two groups of cognitively normal older adults participated in both the posttraining(posttest) and the present follow-up study, the experimental group who receivedtraining and the control group who attended several meetings with the research teamduring the study but did not receive training. Groups were similar at baseline ondemographics, vocabulary, global cognition, and depression status. Significant improvements in the trained group, and no variation in the control group had been previously found at posttest, in processing speed, attention and visual recognition memory, as well as in two dimensions of subjective wellbeing. In the current study, improvement from baseline to 3 months follow-up was found only in wellbeing (Affection and Assertivity dimensions) in the trained group whereas there was no change in the control group. Previous significant improvements in processing speed, attentionand spatial memory become nonsignificant after the 3-month interval. Training olderadults with non-action video games enhanced aspects of cognition just after training butthis effect disappeared after a 3-month no-contact follow-up period. Cognitive plasticitycan be induced in older adults by training, but to maintain the benefits periodic boosting sessions would be necessary.

Ämnesord och genrebeteckningar

Biuppslag (personer, institutioner, konferenser, titlar ...)

  • Mayas, Julia (författare)
  • Prieto, Antonio (författare)
  • Toril, Pilar (författare)
  • Pita, Carmen (författare)
  • Ponce de Leon, Laura (författare)
  • Reales, Jose (författare)
  • Waterworth, JohnUmeå universitet,Institutionen för informatik,Q-life(Swepub:umu)jowa0002 (författare)
  • Umeå universitetInstitutionen för informatik (creator_code:org_t)

Sammanhörande titlar

  • Ingår i:Frontiers in Aging Neuroscience: Frontiers Media SA71663-4365

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