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My Virtual Self :
My Virtual Self : The Role of Movement in Children's Sense of Embodiment
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- Dewe, Hayley (författare)
- Univ Durham, Durham DH1 3LE, England.
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- Gottwald, Janna, Dr, 1983- (författare)
- Uppsala universitet,Institutionen för psykologi
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- Bird, Laura-Ashleigh (författare)
- UCL, London WC1E 6BT, England.
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- Brenton, Harry (författare)
- Bespoke VR, London EC2A 4NE, England.
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- Dillies, Marco (författare)
- Goldsmiths Univ London, London SE14 6NW, England.
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- Cowie, Dorothy (författare)
- Univ Durham, Durham DH1 3LE, England.
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Univ Durham, Durham DH1 3LE, England Institutionen för psykologi (creator_code:org_t)
- Institute of Electrical and Electronics Engineers (IEEE), 2022
- 2022
- Engelska.
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Ingår i: IEEE Transactions on Visualization and Computer Graphics. - : Institute of Electrical and Electronics Engineers (IEEE). - 1077-2626 .- 1941-0506. ; 28:12, s. 4061-4072
- Relaterad länk:
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- There are vast potential applications for children's entertainment and education with modern virtual reality (VR) experiences, yet we know very little about how the movement or form of such a virtual body can influence children's feelings of control (agency) or the sensation that they own the virtual body (ownership). In two experiments, we gave a total of 197 children aged 4-14 years a virtual hand which moved synchronously or asynchronously with their own movements and had them interact with a VR environment. We found that movement synchrony influenced feelings of control and ownership at all ages. In Experiment 1 only, participants additionally felt haptic feedback either congruently, delayed or not at all - this did not influence feelings of control or ownership. In Experiment 2 only, participants used either a virtual hand or non-human virtual block. Participants embodied both forms to some degree, provided visuomotor signals were synchronous (as indicated by ownership, agency, and location ratings). Yet, only the hand in the synchronous movement condition was described as feeling like part of the body, rather than like a tool (e.g., a mouse or controller). Collectively, these findings highlight the overall dominance of visuomotor synchrony for children's own-body representation; that children can embody non-human forms to some degree; and that embodiment is also somewhat constrained by prior expectations of body form.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
Nyckelord
- Visualization
- Rubber
- Task analysis
- Correlation
- Robot sensing systems
- Legged locomotion
- Headphones
- Agency
- body ownership
- embodiment
- synchronous integration
- psychology
- user interaction
- virtual reality
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
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