SwePub
Sök i SwePub databas

  Utökad sökning

Träfflista för sökning "L773:9780984037841 "

Sökning: L773:9780984037841

  • Resultat 1-7 av 7
Sortera/gruppera träfflistan
   
NumreringReferensOmslagsbildHitta
1.
  • Brolin, Erik, 1984-, et al. (författare)
  • Development of body shape data based digital human models for ergonomics simulations
  • 2022
  • Ingår i: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. - : University of Iowa Press. - 9780984037841 ; , s. 1-9
  • Konferensbidrag (refereegranskat)abstract
    • This paper presents the development of body-shape-data-based digital human models, i.e. manikins, for ergonomics simulations. In digital human modeling (DHM) tools, it is important that the generated manikin models are accurate and representative for different body sizes and shapes as well as being able to scale and move during motion simulations. The developed DHM models described in this paper are based on body scan data from the CAESAR anthropometric survey. The described development process consists of six steps and includes alignment of body scans, fitting of template mesh through homologous body modeling, statistical prediction of body shape, joint centre prediction, adjustment of posture to T-pose, and, finally, generation of a relation between predicted mesh and manikin mesh. The implemented method can be used to create any type of manikin size that can be directly used in a simulation. To evaluate the results, a comparison was done of original body scans and statistically predicted meshes generated in an intermediary step, as well as the resulting DHM manikins. The accuracy of the statistically predicted meshes are relatively good, even though differences can be seen, mostly related to postural differences and differences around smaller areas with distinct shapes. The biggest differences between the final manikin models and the original scans can be found in the shoulder and abdominal areas, in addition to the significantly different initial posture that the manikin models have. To further improve and evaluate the generated manikin models, additional body scan data sets that include more diverse postures would be useful. DHM tool functionality could also be improved to enable evaluation of the accuracy of the generated manikin models, possibly resulting in DHM tools that are more compliant with standard documents. At the same time, standard documents might need to be updated in some aspects to include more three-dimensional accuracy analysis.
  •  
2.
  • Elango, Veeresh, et al. (författare)
  • Evaluation of upper body postural assessment of forklift driving using a single depth camera
  • 2022
  • Ingår i: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. - : University of Iowa Press. - 9780984037841 ; , s. 1-12
  • Konferensbidrag (refereegranskat)abstract
    • Observational postural assessment methods which are commonly used in industry are time consuming and have issues of inter- and intra-rater reliability. Computer vision (CV) based methodshave been proposed, but they have mainly been tested inside lab environments. This study aims to develop and evaluate an upper body postural assessment system in a real industry environment using a single depth camera and OpenPose for the task of forklift driving. The results were compared with XSens, an Inertial Measurement Unit (IMU) based system. Data from three forklift drivers performing seven indoor and outdoor tasks were recorded with a depth camera and XSens sensors. The data were then analyzed with OpenPose with additional custom processing. The angles calculated by the computer vision system showed small errors compared to the XSens system and generally followed the trend of the XSens system joint angle values. However, the results after applying ergonomic thresholds were vastly different and the two systems rarely agreed. These findings suggest that the CV system needs further study to improve the robustness on self-occlusion and angle calculations. Also,XSens needs further study to assess its consistency and reliability in industrial environments.
  •  
3.
  • Garcia Rivera, Francisco, 1994-, et al. (författare)
  • Improving the efficiency of virtual-reality-based ergonomics assessments with digital human models in multi-agent collaborative virtual environments
  • 2022
  • Ingår i: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. - : University of Iowa Press. - 9780984037841 ; , s. 1-11
  • Konferensbidrag (refereegranskat)abstract
    • Often new digital tools are introduced alongside existing tools and workflows to augment and fill gaps in current processes. Virtual and augmented reality (XR) tools are currently being deployed in this way within design processes, allowing for interactive visualization in virtual environments including the use of DHM tools. Currently, the focus is on how to implement XR as a stand-alone tool for single-user scenarios. However, in collaborative design contexts, screen-based and XR tools can be used together to leverage the benefits of each technology maximizing the potential of multi-user design processes. XR allows for an immersive exploration of designed objects in 3D space, while screen-based tools allow for easier notetaking and integration of additional non-3D software and meeting tools. Ensuring that these technologies are integrated in a mutually beneficial manner requires a framework for determining the best combination of technologies and interfaces for diverse design teams. This paper presents a framework for performing collaborative design reviews in a digital environment that can be accessed using both XR and 2D screen devices simultaneously. It enables asymmetric collaboration to provide each design team member with the technology that best fits their workflow and requirements.
  •  
4.
  • Hanson, Lars, et al. (författare)
  • Design concept evaluation in digital human modeling tools
  • 2022
  • Ingår i: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. - : University of Iowa Press. - 9780984037841 ; , s. 1-9
  • Konferensbidrag (refereegranskat)abstract
    • In the design process of products and production systems, the activity to systematically evaluate initial alternative design concepts is an important step. The digital human modeling (DHM) tools include several different types of assessment methods in order to evaluate product and production systems. Despite this, and due to the fact that a DHM tool in essence is a computer-supported design and analysis tool, none of the DHM tools provide the functionality to, in a systematic way, use the results generated in the DHM tool to compare design concepts between each other. The aim of this paper is to illustrate how a systematic concept evaluation method is integrated in a DHM tool, and to exemplify how it can be used to systematically assess design alternatives. Pugh´s method was integrated into the IPS software with LUA scripting to systematically compare design concepts. Four workstation layout concepts were generated by four engineers. The four concepts were systematically evaluated with two methods focusing on human well-being and two methods focusing on system performance and cost. The result is very promising. The demonstrator illustrates that it is possible to perform a systematic concept evaluation based on human well-being, overall system performance, and other parameters, where some of the data is automatically provided by the DHM tool and other data manually. The demonstrator can also be used to evaluate only one design concept, where it provides the software user and the decision maker with an objective and visible overview of the success of the design proposal from the perspective of several evaluation methods.
  •  
5.
  • Iriondo Pascual, Aitor, 1993-, et al. (författare)
  • Using time-based musculoskeletal risk assessment methods to assess worker well-being in optimizations in a welding station design
  • 2022
  • Ingår i: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. - : University of Iowa Press. - 9780984037841 ; , s. 1-13
  • Konferensbidrag (refereegranskat)abstract
    • Simulation using virtual models is used widely in industries because it enables efficient creation, testing, and optimization of the design of products and production systems in virtual worlds. Simulation is also used in the design of workstations to assess worker well-being by using digital human modeling (DHM) tools. DHM tools typically include musculoskeletal risk assessment methods, such as RULA, REBA, OWAS, and NIOSH Lifting Equation, that can be used to study, analyze, and evaluate the risk of work-related musculoskeletal disorders of different design solutions in a proactive manner. However, most musculoskeletal risk assessment methods implemented in DHM tools are in essence made to assess static instances only. Also, the methods are typically made to support manual observations of the work rather than by algorithms in a software. This means that, when simulating full work sequences to evaluate manikins’ well-being, using these methods become problematic in terms of the legitimacy of the evaluation results. In addition to that, to consider objectives in optimizations, they should be measurable with real numbers, which most of musculoskeletal risk assessment methods cannot provide when simulating full work sequences.In this study, we implemented the musculoskeletal risk assessment method OWAS in a digital tool connected to the DHM tool IPS IMMA. We applied the Lundqvist index on top of the OWAS whole body risk category score. This gave us an integer of the time-based ergonomic load for a specific simulation sequence, enabling us to qualitatively compare different design solutions. Using this approach, we performed an optimization in a welding gun workstation to improve the design of the workstation. The results show that using time-based musculoskeletal risk assessment methods as objective functions in optimizations in DHM tools can provide valuable decision support in finding solutions for workstation designs that consider worker well-being.
  •  
6.
  • Lamb, Maurice, et al. (författare)
  • Forward and Backward Reaching Inverse Kinematics (FABRIK) solver for DHM : A pilot study
  • 2022
  • Ingår i: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. - : University of Iowa Press. - 9780984037841 ; , s. 1-11
  • Konferensbidrag (refereegranskat)abstract
    • Posture/motion prediction is the basis of the human motion simulations that make up the core of many digital human modeling (DHM) tools and methods. With the goal of producing realistic postures and motions, a common element of posture/motion prediction methods involves applying some set of constraints to biomechanical models of humans on the positions and orientations of specified body parts. While many formulations of biomechanical constraints may produce valid predictions, they must overcome the challenges posed by the highly redundant nature of human biomechanical systems. DHM researchers and developers typically focus on optimization formulations to facilitate the identification and selection of valid solutions. While these approaches produce optimal behavior according to some, e.g., ergonomic, optimization criteria, these solutions require considerable computational power and appear vastly different from how humans produce motion. In this paper, we take a different approach and consider the Forward and Backward Reaching Inverse Kinematics (FABRIK) solver developed in the context of computer graphics for rigged character animation. This approach identifies postures quickly and efficiently, often requiring a fraction of the computation time involved in optimization-based methods. Critically, the FABRIK solver identifies posture predictions based on a lightweight heuristic approach. Specifically, the solver works in joint position space and identifies solutions according to a minimal joint displacement principle. We apply the FABRIK solver to a seven-degree of freedom human arm model during a reaching task from an initial to an end target location, fixing the shoulder position and providing the end effector (index fingertip) position and orientation from each frame of the motion capture data. In this preliminary study, predicted postures are compared to experimental data from a single human subject. Overall the predicted postures were very near the recorded data, with an average RMSE of 1.67°. Although more validation is necessary, we believe that the FABRIK solver has great potential for producing realistic human posture/motion in real-time, with applications in the area of DHM.
  •  
7.
  • Perez Luque, Estela, 1994-, et al. (författare)
  • Simulation of hip joint location for occupant packaging design
  • 2022
  • Ingår i: Proceedings of the 7th International Digital Human Modeling Symposium (DHM 2022), August 29–30, 2022, Iowa City, Iowa, USA. - : University of Iowa Press. - 9780984037841 ; , s. 1-12
  • Konferensbidrag (refereegranskat)abstract
    • DHM tools have been widely used to analyze and improve vehicle occupant packaging and interior design in the automotive industry. However, these tools still present some limitations for this application. Accurately characterizing seated posture is crucial for ergonomic and safety evaluations. Current human posture and motion predictions in DHM tools are not accurate enough for the precise nature of vehicle interior design, typically requiring manual adjustments from DHM users to get more accurate driving and passenger simulations. Manual adjustment processes can be time-consuming, tedious, and subjective, easily causing non-repeatable simulation results. These limitations create the need to validate the simulation results with real-world studies, which increases the cost and time in the vehicle development process. Working with multiple Swedish automotive companies, we have begun to identify and specify the limitations of DHM tools relating to driver and passenger posture predictions given predefined vehicle geometry points/coordinates and specific human body parts relationships. Two general issues frame the core limitations. First, human kinematic models used in DHM tools are based on biomechanics models that do not provide definitions of these models in relation to vehicle geometries. Second, vehicle designers follow standards and regulations to obtain key human reference points in seated occupant locations. However, these reference points can fail to capture the range of human variability. This paper describes the relationship between a seated reference point and a biomechanical hip joint for driving simulations. The lack of standardized connection between occupant packaging guidelines and the biomechanical knowledge of humans creates a limitation for ergonomics designers and DHM users. We assess previous studies addressing hip joint estimation from different fields to establish the key aspects that might affect the relationship between standard vehicle geometry points and the hip joint. Then we suggest a procedure for standardizing points in human models within DHM tools. A better understanding of this problem may contribute to achieving closer to reality driving posture simulations and facilitating communication of ergonomics requirements to the design team within the product development process.
  •  
Skapa referenser, mejla, bekava och länka
  • Resultat 1-7 av 7

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy