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  • Champion, Erik Malcom, et al. (author)
  • Art History, Heritage Games, And Virtual Reality
  • 2020. - 1
  • In: The Routledge Companion to Digital Humanities and Art History. - London and New York : Routledge. - 9781138585584 ; , s. 238-252
  • Book chapter (peer-reviewed)abstract
    • This chapter focuses on how the engaging and entertaining medium of virtual reality and serious games has the potential to connect traditional galleries, libraries, archives, and museum (GLAM) sector organizations with contemporary audiences by blending old traditions and new technologies. Following a short definition of virtual reality, we discuss the relevance and increasing intersecting importance of virtual heritage and serious games, especially those dealing with topics and issues in art history. We suggest that while the majority of studies deal with physical or digital maintenance and display of art-historical objects; public engagement can further be achieved with the aid of participatory, sensory, and interactive platforms.
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Type of publication
book chapter (1)
Type of content
peer-reviewed (1)
Author/Editor
Foka, Anna, 1981- (1)
Champion, Erik Malco ... (1)
University
Uppsala University (1)
Language
English (1)
Research subject (UKÄ/SCB)
Humanities (1)
Year

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