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Sökning: WFRF:(Henfridsson Ola)

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1.
  • Ahonen, Mikko, PhD, post-doc researcher, 1968- (författare)
  • Designing an Information System for Open Innovation – Bridging the Gap between Individual and Organisational Creativity
  • 2011
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • History shows that those companies that continue to invest in their innovative capabilities during tough economic times are often those that prosper when growth returns. Recently, information systems (IS) have been harnessed to support innovation. Even with IS support, innovation campaigns and suggestion management systems often end up in failure. Employees and customers are reluctant to share their best ideas. Individuals interests, motivation, creativity and life-long learning are seldom adequately supported by companies. In the information systems research area there is very little research on creativity and creativity has traditionally been studied mainly within the decision support systems (DSS) research area. This DSS area has focused on rather mechanistic idea-generation processes lacking a focus on individuals and their creativity. Even in the emerging open innovation paradigm, individual and group levels have come in for little research. From these starting points, we became interested in ways to improve existing information systems and innovation practices. The research question here is: How to design an artefact to support learning and creativity within the open innovation paradigm. Since we are interested in building new artefacts, we will utilise design research methods, particularly the Design Science Research Methodology (DSRM) process model. Our three artefacts are the results of our work. The first artefact, the Mobile Personal Development Plan, is focused on extending development talks between an employer and employees within human resource management to support innovation. Curiosity and emerging interests are seen here as idea seeds and future competences. The second artefact, the iPortfolio, extends this with a life-long learning and problem-solving focus. The third artefact, the Brokering Platform for Open Innovation, finally focuses on collaboration with customers and crowds. The software development was time consuming in our work and only the first artefact is demonstrated as a functional software prototype. Our pilot in an SME company illustrates practical requirements and usability issues related to the software. Additionally, a Delphi study with international open innovation experts served to identify future related requirements. Given the lack of creativity research in the IS field, we claim that our work makes an appropriate contribution. To the design research literature our input is new usage cases of the previously mentioned DSRM process model. Our results apply to organisations, where the employees work in dispersed teams and need an information system to communicate their emerging ideas and interests for more systematic problem-solving. The managers in our study reported that there are plenty of ideas available, but the challenge is to ensure the commitment of external resources to the actual innovation building. The integration of learning into the innovation and problem-solving activity should be motivational. We therefore discuss human resource management in relation to creativity and innovation. Surprisingly, in our pilots we noticed difficulties in time management in mobile settings and the current health risk debate gradually changed our artefact design, so this work also provides a critical view on mobility and on the access anytime, anywhere phenomenon. Finally, we suggest improvements to existing innovation practices in organisations.
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2.
  • Andersson, Magnus, et al. (författare)
  • Architectural knowledge in inter-organizational IT innovation
  • 2008
  • Ingår i: Journal of strategic information systems. - : Elsevier BV. - 0963-8687 .- 1873-1198. ; 17:1, s. 19-38
  • Tidskriftsartikel (refereegranskat)abstract
    • This paper examines the front-end process of inter-organizational IT innovation. In particular, it focuses on the nature and role of architectural knowledge. Such knowledge is important for development of architectures capable of serving the goals of heterogeneous actors and technologies. Yet, surprisingly little research has been done on how architectural knowledge may be developed through collective achievements. This paper presents a theoretical model of architectural knowledge development in inter-organizational IT innovation. Applying this model throughout an action research project within the Swedish transport industry, the paper identifies four dimensions of architectural knowledge that proved important for facilitating an industry-wide ubiquitous computing environment. The four dimensions are technology capability awareness, use context sensitivity, business model understanding, and boundary-spanning competence. We conclude the paper by outlining the theoretical and strategy implications of the model and the four dimensions of architectural knowledge. © 2008 Elsevier B.V. All rights reserved.
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3.
  • Andersson, Magnus, et al. (författare)
  • Assessing the Mobile-Stationary Divide in Ubiquitous Transport Systems
  • 2005
  • Ingår i: Designing Ubiquitous Information Environments. - New York, USA : Springer-Verlag New York. - 9780387275604 ; , s. 123-137
  • Konferensbidrag (övrigt vetenskapligt/konstnärligt)abstract
    • Many transport organizations seek to develop seamlessly integrated computing environments. A central problem in attempts to realize such ubiquitous transport systems is the divide that exists between stationary transport management systems and mobile applications such as embedded vehicle sensor networks and in-vehicle services for message handling. Originating from different Innovation regimes, these technologies are heterogeneous in that they rely on different technological platforms and knowledge bases, as well as the institutionalized settings from which they have emerged. This paper assesses how the mobile-stationary divide plays out in practical efforts to develop ubiquitous transport systems in road haulage firms. This assessment is conducted through a multiple-case study that identifies socio-technical challenges associated with this divide. Building on this assessment, the paper contributes a set of implications for enterprise-wide ubiquitous computing environments where coordination of diverse sets of mobile units is central to organizational performance. On a general level, these implications are important for any organization attempting to integrate mobile and stationary information systems.
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5.
  • Chiasson, M.W., et al. (författare)
  • Researching the future: The information systems discipline's futures infrastructure
  • 2011
  • Ingår i: IFIP Advances in Information and Communication Technology. - Berlin, Heidelberg : Springer Berlin Heidelberg. - 1868-4238 .- 1868-422X. - 9783642213632 ; 356, s. 1-7
  • Konferensbidrag (refereegranskat)abstract
    • This proceedings for the IFIP 8. 2 working conference on Researching the Future is an attempt to pull together some of our research community's best ideas about how to research the future. The choice of conference theme should be seen as a way to solicit work that can help in building the information system discipline=s futures infrastructure. Such an infrastructure is one that provides an initial and developing set of intellectual structures from which IS research can respond to the needs of our future society.
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6.
  • Ellinger, Eleunthia, Wong, et al. (författare)
  • Skin in the Game : The Transformational Potential of Decentralized Autonomous Organizations
  • 2024
  • Ingår i: MIS Quarterly: Management Information Systems. - : Management Information Systems Research Center. - 2162-9730 .- 0276-7783. ; 48:1, s. 245-272
  • Tidskriftsartikel (refereegranskat)abstract
    • Decentralized autonomous organizations (DAOs)—collectively owned human-machine systems deployed on a blockchain that self-govern through smart contracts and the voluntary contributions of autonomous community members—exhibit the potential to facilitate collective action in managing digital commons. Yet the promise of decentralization and collective action is difficult to sustain. To this end, this paper critically examines the transformational potential of DAOs in the case of decentralized finance. Using a polycentric governance lens, we contribute to the literature on technology-enabled forms of organizing with a model explaining the transformational potential of DAOs to facilitate collective action in digital commons. Our study highlights that (1) DAOs are a new form of organizing enabled by blockchain technology in which individuals are free to pursue their objectives within a general system of rules enforced by smart contracts, (2) collective action for managing digital commons can be sustained through a set of three mechanisms—sustained participation, collective direction, and scaled organizing, and (3) DAOs tend to strike a balance between centralized and fully decentralized or community-based governance by implementing a polycentric governance system involving a combination of human and machine agency that creates skin in the game.
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7.
  • Ghazawneh, Ahmad, et al. (författare)
  • Balancing Platform Control and External Contribution in Third-Party Development: The Boundary Resources Model
  • 2013
  • Ingår i: Information Systems Journal. - : Wiley. - 1365-2575 .- 1350-1917. ; 23:2, s. 173-192
  • Tidskriftsartikel (refereegranskat)abstract
    • Prior research documents the significance of using platform boundaryresources (e.g. application programming interfaces) for cultivating platform ecosystems through third-party development. However, there are few, if any, theoretical accounts of this relationship. To this end, this paper proposes a theoretical model that centres on two drivers behind boundary resources design and use – resourcing and securing – and how these drivers interact in third-party development. We apply the model to a detailed case study of Apple’s iPhone platform. Our application of the model not only serves as an illustration of its plausibility but also generates insights about the conflicting goals of third-party development: the maintenance of platform control and the transfer of design capability to third-party developers. We generate four specialised constructs for understanding the actions taken by stakeholders in third-party development: self-resourcing, regulationbased securing, diversity resourcing and sovereignty securing. Our research extends and complements existing platform literature and contributes new knowledge about an alternative form of system development.
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8.
  • Ghazawneh, Ahmad, 1984-, et al. (författare)
  • Governing third-party development through platform boundary resources
  • 2010
  • Ingår i: ICIS 2010 Proceedings. - AIS : AIS Electronic Library (AISeL). ; , s. 1-18
  • Konferensbidrag (refereegranskat)abstract
    • Third-party development is increasingly relevant for software platform owners seeking to generatecomplementary assets in the form of applications. The governance of such development involvestwo seemingly conflicting goals: the maintenance of platform control and the transfer of designcapability to users. A key element in simultaneously accommodating these goals is platformboundary resources. However, so far, there is a dearth of theoretical accounts of the role ofboundary resources and the process by which such resources can be used to govern third-partydevelopment. Drawing on case study research of Apple’s iPhone developer program, wesynthesize boundary objects theory and innovation networks literature to develop a processperspective of third-party development governance through boundary resources. In doing this, ourresearch extends and complements existing governance literature and contributes new knowledgeabout an alternative form of system development.
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9.
  • Ghazawneh, Ahmad, et al. (författare)
  • Micro-Strategizing in Platform Ecosystems : A Multiple Case Study
  • 2011
  • Ingår i: Proceedings of the International Conference on Information Systems, ICIS 2011, Shanghai, China, December 4-7, 2011. Association for Information Systems 2011. - Shanghai, China : AIS. - 9780615559070 ; , s. 1-19
  • Konferensbidrag (refereegranskat)abstract
    • The strategy by which a platform owner manages the future trajectory of its platform involves many unknowns. In particular, the ambition to simultaneously control the platform and distribute design capability to users is challenging. While there is an emerging literature on strategy in platform ecosystems, little empirical evidence exists about the series of strategic actions that platform owners conduct to create value in an ecosystem context. Drawing on a strategy-as-process perspective, this paper augments existing platform perspectives by seeking to understand the micro-strategizing of a platform owner. To this end, we report a multiple case study of Apple’s use of application programming interfaces for generating value from the iPhone platform. Our comparative analysis identifies and explores five different micro-strategies that can be enacted proactively or reactively: counteracting, monetizing, resourcing, securing, and sustaining. The paper concludes with a number of theoretical and practical implications of these micro-strategies and their interaction.
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10.
  • Ghazawneh, Ahmad (författare)
  • Towards a Boundary Resources Theory of Software Platforms
  • 2012
  • Doktorsavhandling (övrigt vetenskapligt/konstnärligt)abstract
    • The last few years have witnessed a significant increase in the frequency and magnitude of involving third-party application developers in software platforms. While this involvement offers great opportunities in building and sustaining platform innovation, it also exposes platform owners to significant challenges. Typically, platform owners facilitate the involvement of third-party developers by providing resources, referred to in this thesis as boundary resources, that give access to the platform, shift design capability, and facilitate the use of the platform’s core technologies. At the same time, these resources have the potential to be used to maintain platform control. This involves seemingly conflicting goals that creates a challenge for platform owners in finding the right balance.The main objective of this thesis is to investigate and understand the role of boundary resources in platform owners’ efforts to stimulate third-party development. To this end, this thesis proposes a theoretical model of boundary resources. This model centres on various drivers behind boundary resources design and use, and how these drivers interact in third-party development. The thesis also presents a comprehensive view of governance and strategizing practices used by platform owners through boundary resources. This thesis comprises a cover and a collection of five published research papers. The thesis applies a qualitative research method and employs multiple case studies. Boundary resources, innovation networks and platform governance perspectives have been synthesized to build a theoretical  basis to analyze the empirical findings.This thesis complements and extends the literature on software platforms, and the insights derived from the thesis enhance previous research on third-party development. In addition, it provides a focused theoretical account of the interfaces between platform owners and third-party developers that contributes to the body of knowledge developed around using tools for innovation.
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