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- Landeschi, Giacomo, et al.
(författare)
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Introduction : Digital Methods and Experiential Approaches to the Past
- 2023
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Ingår i: Capturing the Senses : Digital Methods for Sensory Archaeologies - Digital Methods for Sensory Archaeologies. - 2199-0964 .- 2199-0956. - 9783031231322 - 9783031231353 - 9783031231339 ; , s. 1-8
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Bokkapitel (refereegranskat)abstract
- In this chapter, the authors introduce the theme of computational/digital methods in the realm of sensory archaeologies. To this purpose, the concept of sensoriality and its relevance for the archaeological discourse is rediscussed. Key concepts such as perception of material culture help us in better defining possible modalities through which archaeologists can benefit from the use of formal methods to answer questions related to the relationship between ancient space and its original inhabitants. In this context, recent advances in the field of computational methods can now provide a significant contribution to the development of ‘digitally mediated’ sensory archaeologies.
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- Pasquinucci, Marinella, et al.
(författare)
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Sailing Along the Coast of North Etruria : Ancient Perceptions Versus Multidisciplinary Coastal Landscape Studies
- 2023
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Ingår i: Capturing the Senses : Digital Methods for Sensory Archaeologies - Digital Methods for Sensory Archaeologies. - 2199-0964 .- 2199-0956. - 9783031231322 - 9783031231353 - 9783031231339 ; , s. 149-177
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Bokkapitel (refereegranskat)abstract
- Aim of this contribution is to demonstrate how digital methods, in combination with traditional sources, can effectively contribute to reconstruct a narrative of the past based on a sensory account of a few coastal landscapes in Northwestern Etruria as they were perceived and described by ancient authors. A few passages by Strabo (Geogr. 5.2.5, 222C, Augustan period) and Rutilius Namatianus (de reditu suo, early fifth-century CE) are examined, in order to understand how these authors perceived, either through previous sources or by autopsy, the river network and some coastal landscapes in Northwestern Etruria. The study of these passages is compared with the output of recent integrated research in the same districts described by the ancient authors. Areas of particular interest have been selected, for which landscape archaeology provides evidence of their long-term history, based on integrated palaeogeographic, historical and archaeological research including geomorphologic and palaeoenvironmental changes, exploitation of natural resources, urban forms, type and distribution of settlements. As for Strabo and Claudius Rutilius Namatianus, both authors relayed on their personal experience and on previous writers, but certainly chose to describe specific aspects characterising our case-study areas. In the frame of different literary genres, they provide descriptions based on their perceptions and also on their culture.
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- Campanaro, Danilo Marco, et al.
(författare)
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3D GIS for Cultural Heritage Restoration : a 'white box' workflow
- 2015
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Ingår i: Journal of Cultural Heritage. - : Elsevier BV. - 1778-3674 .- 1296-2074. ; 18, s. 321-332
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Tidskriftsartikel (refereegranskat)abstract
- Structures of Architectural Heritage are constantly exposed to natural and human-made threats that can compromise their cultural and artistic values. This is the case of the Roman city of Pompeii, whose preserving conditions nowadays are so critical to let a group of Unesco-appointed experts consider the possible inscription of the property on the list of “World Heritage in Danger”. In this respect improving the effectiveness of preservation strategies becomes a crucial task. A great contribution in this direction is given by the combination of digital technologies such as Laser Scanning, photogrammetry and computer vision-based techniques and 3D Geographic Information systems (3DGIS), whose integrated use could exponentially increase the effectiveness of conservation strategies of ancient buildings. This paper presents the results of a research developed as part of the Swedish Pompeii Project, a fieldwork initiated from the Swedish Institute in Rome in 2000. Main objectives of this research were (i) to develop a set of integrated digital methods to be extensively adopted by conservation specialists in the practice of preservation management; (ii) to deal with several aspects connected to the preservation of an ancient structure in a ‘fully-3D’ environment; (iii) to take advantage of GIS analytic tools for investigating architectural structures in three-dimensions.
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- Campanaro, Danilo Marco, et al.
(författare)
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Re-viewing Pompeian domestic space through combined virtual reality-based eye tracking and 3D GIS
- 2022
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Ingår i: Antiquity. - : Antiquity Publications. - 0003-598X .- 1745-1744. ; 96:386, s. 479-486
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Tidskriftsartikel (refereegranskat)abstract
- This article presents an innovative methodology in which virtual reality-based eye-tracking techniques and 3D Geographical Information Systems are employed to record and measure human visual attention within the virtually reconstructed space of a Pompeian house.
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Capturing the Senses : Digital Methods for Sensory Archaeologies
- 2023
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Samlingsverk (redaktörskap) (refereegranskat)abstract
- This open-access book surveys how digital technology can contribute effectively to improving our understanding of the past, through a sensory engagement based on the evidence of material culture. In particular, it encourages specialists to consider senses and human agency as important factors in studying ancient space, while recognising the role played by digital tools in enhancing a human-centred form of analysis. Significant advances in archaeological computing, digital methods, and sensory approaches have led archaeologists to rethink strategies and methods for creating narratives of the past. Recent progress in data visualisation and implementation, as well as other nascent digital sensory methods, means that it is now easier to explore and experience ancient space from a multiscalar perspective, from the individual body or single building to the wider landscape.The chapters in Capturing the Senses: Digital Methods for Sensory Archaeologies present innovative methods for representing an embodied experience of ancient space, simulating (but not recreating) ancient behaviours and social interaction. Chapters cover topics including the potentials and pitfalls of visualising, recreating, and re-enacting/experiencing the senses in Virtual Reality environments and also digital reconstructions and auralisations of ancient spaces to study sound sensory perception. Overall, the book demonstrates that multisensory approaches can give a new perspective on how ancient spaces were intended to be used by inhabitants to fulfil a series of purposes including conveying messages and regulating movement.
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- Dell'Unto, Nicolo, et al.
(författare)
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4D Recording at the Trowel’s Edge : Using Three-Dimensional Simulation Platforms to Support Field Interpretation
- 2017
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Ingår i: Journal of Archaeological Science: Reports. - : Elsevier BV. - 2352-409X. ; 12, s. 632-645
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Tidskriftsartikel (refereegranskat)abstract
- The diffusion of new three-dimensional (3D) visualization platforms together with the development of new tools for query and analysis of 3D information has provided archaeologists with the opportunity to define new investigation strategies based on the use of 3D geo-referenced libraries to simulate and interpret, at the trowel's edge, evidence and finds retrieved during the excavation. Employing a recording method based on the combination of image based 3D reconstruction techniques and tablet PCs, this work will demonstrate the following: 1) Using 3D models in the frame of the field investigation activities increases the perception of the evidence, affecting the investigation strategy as well as the interpretation. 2) Combining 3D datasets in a geo-referenced environment provides archaeologists with additional solutions to perform analytic processes and quantitative assessment on the material evidence. 3) By using such an approach, it is possible to add a multi-temporal and multi-scalar perspective to field excavation.
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