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  • Bucchiarone, A., et al. (författare)
  • Gamifying model-based engineering : the PapyGame experience
  • 2023
  • Ingår i: Software and Systems Modeling. - : Springer Science and Business Media Deutschland GmbH. - 1619-1366 .- 1619-1374.
  • Tidskriftsartikel (refereegranskat)abstract
    • Modeling is an essential and challenging activity in any engineering environment. It implies some hard-to-train skills such as abstraction and communication. Teachers, project leaders, and tool vendors have a hard time teaching or training their students, co-workers, or users. Gamification refers to the exploitation of gaming mechanisms for serious purposes, like promoting behavioral changes, soliciting participation and engagement in activities, etc. We investigate the introduction of gaming mechanisms in modeling tasks with the primary goal of supporting learning/training. The result has been the realization of a gamified modeling environment named PapyGame. In this article, we present the approach adopted for PapyGame implementation, the details on the gamification elements involved, and the derived conceptual architecture required for applying gamification in any modeling environment. Moreover, to demonstrate the benefits of using PapyGame for learning/training modeling, a set of user experience evaluations have been conducted. Correspondingly, we report the obtained results together with a set of future challenges we consider as critical to make gamified modeling a more effective education/training approach. 
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3.
  • Jolak, Rodi, et al. (författare)
  • Software engineering whispers: The effect of textual vs. graphical software design descriptions on software design communication
  • 2020
  • Ingår i: Empirical Software Engineering. - : Springer Science and Business Media LLC. - 1382-3256 .- 1573-7616. ; 25, s. 4427-4471
  • Tidskriftsartikel (refereegranskat)abstract
    • Context Software engineering is a social and collaborative activity. Communicating and sharing knowledge between software developers requires much effort. Hence, the quality of communication plays an important role in influencing project success. To better understand the effect of communication on project success, more in-depth empirical studies investigating this phenomenon are needed. Objective We investigate the effect of using a graphical versus textual design description on co-located software design communication. Method Therefore, we conducted a family of experiments involving a mix of 240 software engineering students from four universities. We examined how different design representations (i.e., graphical vs. textual) affect the ability toExplain,Understand,Recall, andActively Communicateknowledge. Results We found that the graphical design description is better than the textual in promotingActive Discussionbetween developers and improving theRecallof design details. Furthermore, compared to its unaltered version, a well-organized and motivated textual design description-that is used for the same amount of time-enhances the recall of design details and increases the amount of active discussions at the cost of reducing the perceived quality of explaining.
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