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Search: L773:1938 4122 > (2015-2019)

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1.
  • Bizzoni, Yuri, 1989, et al. (author)
  • Diachronic Trends in Homeric Translations
  • 2017
  • In: Digital Humanities Quarterly. - 1938-4122. ; 11:2
  • Journal article (peer-reviewed)abstract
    • Our program compares French and Italian translations of Homer’s Odyssey, from the XVIth to the XXth century. Open data algorithms are still either too dependent on language specifications and databases or unreliable. We hope to overcome these aporias. The Greek text is first cut on anchor points (proper nouns), and so is its corresponding translation ; the corpus is then aligned with our algorithm and divided in fixed chunks. Each Greek chunk is given a fixed ID, allowing us to give its translations the corresponding IDs. Each translation is therefore aligned one to another according to their identification. The alignment of the source to the target is done in three steps (preprocessing, alignment and postprocessing). To align textual chunks we use three main systems: 1, an automatically generated bilingual dictionary of GreekFrench proper nouns ; 2, length and frequency measures ; 3, a dictionary of distributionally related terms .
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2.
  • Buckland, Philip I., Dr. 1973-, et al. (author)
  • To tree, or not to tree? On the Empirical Basis for Having Past Landscapes to Experience
  • 2018
  • In: Digital Humanities Quarterly. - : The Alliance of Digital Humanities Organizations (ADHO). - 1938-4122. ; 12:3
  • Journal article (other academic/artistic)abstract
    • This article provides an overview of some of the complex issues involved in reconstructing and visualizing past landscapes. It discusses the importance of empirical data and introduces some of the terminology necessary for understanding methods which are often considered more in the domain of the natural sciences than humanities. Current methods and practices are put in the context of environmental archaeology, archaeological theory and heritage management as well as related, briefly, to the broader context of archaeological theory, practice and research data infrastructure. Finally, some examples and pointers for the future are given in the hope that the article may provide a point of reference for those looking to gain an entry point into the study of past landscapes, and understand their relevance in archaeological visualisation.
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3.
  • Drucker, Johanna, et al. (author)
  • The Why and How of Middleware
  • 2016
  • In: Digital Humanities Quarterly. - : Alliance Digital Humanities Organizations. - 1938-4122. ; 10:2
  • Journal article (peer-reviewed)abstract
    • The presentation, publication and research platforms used for scholarly work in the Digital Humanities embody argument structures that are not always explicitly acknowledged. This article examines these platforms, and their protocols, as "middleware" that includes such purpose-designed projects as Omeka, and Scalar, and general purpose ones such as Drupal and PowerPoint, to ask how they embody rhetorical assumptions at every level of production (from back-end assumptions about what constitutes the smallest unit of discourse, to the front-end modes of presentation and organization of display). It extends the concept of middleware to include physical and social presentation spaces, activities (such as witnessing), to ask how these, also, perform the rhetorical activity of enunciation, positionality, and other discursive modalities.
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4.
  • Foka, Anna, 1981-, et al. (author)
  • Experiential Analogies : A Sonic Digital Ekphrasis as a Digital Humanities Project
  • 2016
  • In: Digital Humanities Quarterly. - Boston : Alliance Digital Humanities Organizations. - 1938-4122. ; 10:2
  • Journal article (peer-reviewed)abstract
    • Humanistic uses of digital technologies have opened up new ways to think about, communicate, and discuss historical research. The common use of digital tools to visually represent ancient cultures and sites, however, has also introduced new issues. For example, critics have argued that digital visualisations, largely synonymous with reconstruction in 3D models, often attempt to represent a photorealistic-artificial vision of the past, and may often prove to be a way to communicate history to a large(r) audience [Forte and Siliotti 1997]. Against this backdrop, this article will discuss precisely how technology may help immerse researchers into historically situated life, and radically advance historical research. Adding to related criticisms of ocularcentric traditions of knowledge production, we contribute to this stream of research by arguing that contemporary visual representations of the past often concentrate on visual representations and seemingly maintain antiquity as a sanitised historio-cultural ideal [Westin 2012] [Tziovas 2014]. More specifically, this article seeks to demonstrate the potential of digital humanities to move beyond mere representations on screen and to mobilize other senses (specifically sound) as a historically situated component for research. For this purpose, we focus on the abstract principles and overall methodology for a recreation of the experience of sounds in the Roman amphitheatre.
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5.
  • Foka, Anna, 1981-, et al. (author)
  • Introduction to the DHQ Special Issue : Digital Technology in the Study of the Past
  • 2018
  • In: Digital Humanities Quarterly. - Boston : Alliance for Digital Humanities Organisations. - 1938-4122. ; 12:3
  • Journal article (peer-reviewed)abstract
    • Digital technology is transforming the assemblage and dissemination of historical information. Museums, libraries, archives, and universities increasingly modify their digital research infrastructures in order to make data open and available (see [Crane, Seales, and Terras 2009]; [Smithies 2014]; [Terras, Nyhan, and Vanhoutte 2013]; cf [Foka et al. 2017]). The imminent assessment and representation of historical data has admittedly challenged the boundaries of historical knowledge and generated new research questions [Drucker 2013] [Nygren, Foka, and Buckland 2014] #nygren2016 [Westin 2014] #westin2015[Chapman, Foka, and Westin 2016] [Foka and Arvidsson 2016]. The process of reconstructing, visualizing and rendering historical data has equally developed together with technology [Westin, Foka, and Chapman 2018]. This is the case in both academic and heritage contexts and in less immediately obvious popular uses, such as the increasingly significant presence and use of history within video games [Chapman 2016]. Regardless of specific context, as this collection of articles shows, the process of digitally capturing and representing historical data is often analogous to and determined by the digital platform used.
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6.
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7.
  • Foka, Anna, et al. (author)
  • Introduction to the DHQ Special Issue: Digital Technology in the Study of the Past
  • 2018
  • In: Digital Humanities Quarterly. - 1938-4122. ; 12:3
  • Journal article (peer-reviewed)abstract
    • Digital technology is transforming the assemblage and dissemination of historical information. Museums, libraries, archives, and universities increasingly modify their digital research infrastructures in order to make data open and available. The imminent assessment and representation of historical data has admittedly challenged the boundaries of historical knowledge and generated new research questions. The process of reconstructing, visualizing and rendering historical data has equally developed together with technology. This is the case in both academic and heritage contexts and in less immediatedly obvious popular uses, such as the increasingly significant presence and use of history within videogames. Regardless of specific context, as this collection of articles shows, the process of digitally capturing and representing historical data is often analogous to and determined by the digital platform used.
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8.
  • Griffin, Gabriele, Prof, 1957-, et al. (author)
  • Collaboration in Digital Humanities Research - Persisting Silences
  • 2018
  • In: Digital Humanities Quarterly. - 1938-4122. ; 12:1
  • Journal article (peer-reviewed)abstract
    • Collaboration has become a hallmark of Digital Humanities (DH) research. Nonetheless it remains under-discussed and for those not deeply engaged in DH a bit of a mystery. Drawing on recent DH work and publications that engage with questions of DH collaboration in different ways (e.g. [Deegan and McCarthy] [Griffin and Hayler 2016] [Hayler and Griffin 2016]), we analyse three types of DH collaboration: 1) human-human interactions; 2) human-machine/material interactions; and 3) machine/material-machine/material interactions. We argue that engagement with collaboration processes and practices enables us to think through how DH tools and practices reinforce, resist, shape, and encode material realities which both pre-exist, and are co-produced by them. We suggest that understanding these entanglements facilitates a critical DH in which academic hierarchies and disciplinary preconceptions are challenged.
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9.
  • Sciuto, Claudia, 1986- (author)
  • Recording invisible proofs to compose stone narratives : Applications of Near Infrared Spectroscopy in provenance studies
  • 2018
  • In: Digital Humanities Quarterly. - : The Alliance of Digital Humanities Organizations. - 1938-4122. ; 12:3
  • Journal article (peer-reviewed)abstract
    • The history of human-environment interaction is embedded in stone. Stones are essential components of daily life and their various usage characterize certain areas or chronological periods. The form of a stone object is the result of a long chain of interactions with distinct bodies but the intangible life story of any artefact is partially registered in its original material properties and gradual physical alteration. Digital systems can be adopted for collecting these invisible records and tracing a stone's history. Chemical imaging and portable spectroscopy are quick and non-destructive remote sensing techniques that can be used to gather empirical data and track production and use of stone artefacts over time. This article reviews the application of Near Infrared Spectroscopy as a method for geochemical characterization of objects and as a tool for provenance studies within the Mobima project, carried out by an interdiscipli nary team of archaeologists and chemists at University of Umea, Sweden. Near Infrared Spectroscopy can be used for acquiring and processing spectral information directly in the field, modelling datasets of big assemblages and classifying objects. Making stones' biographies visible will help understanding the entanglement of past societies and their geological landscapes.
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10.
  • Slaney, Helen, et al. (author)
  • Ghosts in the Machine : a motion-capture experiment in distributed reception
  • 2018
  • In: Digital Humanities Quarterly. - Boston : Alliance of digital humanities organisations. - 1938-4122. ; 12:3
  • Journal article (peer-reviewed)abstract
    • Digital reconstructions of classical antiquity are generally ocularcentric, appealing only to the sense of vision. We propose that new technologies may be used to engage the other senses in the act of reception, and specifically here we focus on kinaesthesia, or the sense of self-movement. This paper analyses a phase of the project Ancient Dance in Modern Dancers in which participants created performance pieces in a genre of Graeco-Roman dance for use in a motion-capture system. It was necessary for the performers to develop a range of translational strategies in order to communicate their movement to the system, entailing what we term “distributed reception”, in which the ultimate recipient of ancient source-material is not a human actor but rather the machine with which s/he is in collaboration.
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  • Result 1-10 of 11

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