Sökning: onr:"swepub:oai:DiVA.org:hig-1020" >
Snow Accumulation i...
Snow Accumulation in Real-time
-
- Haglund, Håkan (författare)
- Högskolan i Gävle,Ämnesavdelningen för datavetenskap
-
Andersson, Mattias (författare)
-
- Hast, Anders (författare)
- Högskolan i Gävle,Ämnesavdelningen för datavetenskap
-
(creator_code:org_t)
- 2002
- 2002
- Engelska.
-
Ingår i: Proceedings from SIGRAD 2002. ; , s. 11-15
- Relaterad länk:
-
https://urn.kb.se/re...
Abstract
Ämnesord
Stäng
- Whenever real-time snowfall is animated in computer games, no snow accumulation is simulated, as far as we know. Instead, so-called zero thickness is used, which means that the blanket of snow does not grow when the snowflakes reach the ground. In this paper we present a method for simulation of snow accumulation, which simulates the different stages, starting with a snow free environment and ending with a totally snow covered scene, all in real-time. The main focus is not on the physical properties of snow but on speed and visual result.
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)