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Patterns in Mainstr...
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Areizaga Blanco, AnderHögskolan i Skövde,Institutionen för informationsteknologi
(författare)
Patterns in Mainstream Programming Games
- Artikel/kapitelEngelska2020
Förlag, utgivningsår, omfång ...
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2020-03-09
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Serious Games Society,2020
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electronicrdacarrier
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LIBRIS-ID:oai:DiVA.org:his-18315
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https://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18315URI
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https://doi.org/10.17083/ijsg.v7i1.335DOI
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Språk:engelska
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Sammanfattning på:engelska
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Ämneskategori:ref swepub-contenttype
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Ämneskategori:art swepub-publicationtype
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CC BY-NC-ND 4.0
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Studies have found serious games to be good tools for programming education. As anoutcome from such research, several game solutions for learning computer programming have appeared. Most of these games are only used in the research field where only a few are published and made available for the public. There are however numerous examples of programming games in commercial stores that have reached a large audience.This article presents a systematic review of publicly available and popular programming games. It analyses which fundamental software development concepts, as defined by theACM/IEEE Computer Science Curricula, are represented in these games and identifies game design patterns used to represent these concepts.This study shows that fundamental programming concepts and programming methods have a good representation in mainstream games. There is however a lack of games addressing data structures, algorithms and design. There is a strong domination of puzzle games. Only two of the 20 studied games belong to a different genre. The eleven game design patterns identified in this study have potential to contribute to future efforts in creating engaging serious games for programming education.
Ämnesord och genrebeteckningar
Biuppslag (personer, institutioner, konferenser, titlar ...)
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Engström, Henrik,1968-Högskolan i Skövde,Institutionen för informationsteknologi,Forskningsmiljön Informationsteknologi,Interaction Lab (ILAB)(Swepub:his)engh
(författare)
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Högskolan i SkövdeInstitutionen för informationsteknologi
(creator_code:org_t)
Sammanhörande titlar
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Ingår i:INTERNATIONAL JOURNAL OF SERIOUS GAMES: Serious Games Society7:1, s. 97-1262384-8766
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