SwePub
Sök i LIBRIS databas

  Utökad sökning

onr:"swepub:oai:DiVA.org:kth-320817"
 

Sökning: onr:"swepub:oai:DiVA.org:kth-320817" > Graspable AI :

  • Ghajargar, Maliheh,1980-Malmö universitet,Internet of Things and People (IOTAP),Institutionen för konst, kultur och kommunikation (K3) (författare)

Graspable AI : Physical Forms as Explanation Modality for Explainable AI

  • Artikel/kapitelEngelska2022

Förlag, utgivningsår, omfång ...

  • 2022-02-13
  • New York, NY, USA :Association for Computing Machinery (ACM),2022
  • printrdacarrier

Nummerbeteckningar

  • LIBRIS-ID:oai:DiVA.org:kth-320817
  • https://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-320817URI
  • https://doi.org/10.1145/3490149.3503666DOI
  • https://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-50373URI

Kompletterande språkuppgifter

  • Språk:engelska
  • Sammanfattning på:engelska

Ingår i deldatabas

Klassifikation

  • Ämneskategori:ref swepub-contenttype
  • Ämneskategori:kon swepub-publicationtype

Anmärkningar

  • QC 20221107
  • Explainable AI (XAI) seeks to disclose how an AI system arrives at its outcomes. But the nature of the disclosure depends in part on who needs to understand the AI and the available explanation modalities (e.g., verbal and visual). Users' preferences regarding explanation modalities might differ, as some might prefer spoken explanations compared to visual ones. However, we argue for broadening the explanation modalities, to consider also tangible and physical forms. In traditional product design, physical forms have mediated people's interactions with objects; more recently interacting with physical forms has become prominent with IoT and smart devices, such as smart lighting and robotic vacuum cleaners. But how tangible interaction can support AI explanations is not yet well understood. In this second studio proposal on Graspable AI (GAI) we seek to explore design qualities of physical forms [12] as an explanation modality for XAI. We anticipate that the design qualities of physical forms and their tangible interactivity can not only contribute to the explainability of AI through facilitating dialogue [5], relationships [18] and human empowerment [15], but they can also contribute to critical and reflective discourses on AI [2, 13]. Therefore, this proposal contributes to design agendas that expand explainable AI into tangible modalities, supporting a more diverse range of users in their understanding of how a given AI works and the meanings of its outcomes. 

Ämnesord och genrebeteckningar

Biuppslag (personer, institutioner, konferenser, titlar ...)

  • Bardzell, J.Pennsylvania State University, USA (författare)
  • Smith-Renner, A. M.Dataminr, USA (författare)
  • Höök, Kristina,1964-KTH,Medieteknik och interaktionsdesign, MID,KTH Royal Institute of Technology(Swepub:kth)u11ir5w9 (författare)
  • Krogh, P. G.Aarhus University, Denmark (författare)
  • Malmö universitetInternet of Things and People (IOTAP) (creator_code:org_t)

Sammanhörande titlar

  • Ingår i:ACM International Conference Proceeding SeriesNew York, NY, USA : Association for Computing Machinery (ACM), s. 1-4
  • Ingår i:TEI '22New York, NY, USA : Association for Computing Machinery (ACM), s. 1-49781450391474

Internetlänk

Hitta via bibliotek

Till lärosätets databas

Sök utanför SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy