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Physical computing ...
Physical computing with plug-and-play toolkits : Key recommendations for collaborative learning implementations
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- Katterfeldt, Eva-Sophie (author)
- University of Bremen, Germany
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- Cukurova, Mutlu (author)
- University College London, United Kingdom
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- Spikol, Daniel, 1965- (author)
- Malmö universitet,Internet of Things and People (IOTAP),Institutionen för datavetenskap och medieteknik (DVMT),Disciplinary literacy and inclusive teaching
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- Cuartielles, David (author)
- Arduino Verkstad AB
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(creator_code:org_t)
- Elsiever, 2018
- 2018
- English.
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In: International Journal of Child-Computer Interaction. - : Elsiever. - 2212-8689 .- 2212-8697. ; 17, s. 72-82
- Related links:
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https://www.scienced...
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https://discovery.uc...
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https://urn.kb.se/re...
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https://doi.org/10.1...
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Abstract
Subject headings
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- Physical computing toolkits have long been used in educational contexts to learn about computational concepts by engaging in the making of interactive projects. This paper presents a comprehensive toolkit that can help educators teach programming with an emphasis on collaboration, and provides suggestions for its effective pedagogical implementation. The toolkit comprises the Talkoo kit with physical computing plug-and-play modules and a visual programming environment. The key suggestions are inspired by the results of the evaluation studies which show that children (aged 14–18 in a sample group of 34 students) are well motivated when working with the toolkit but lack confidence in the kit’s support for collaborative learning. If the intention is to move beyond tools and code in computer education to community and context, thus encouraging computational participation, collaboration should be considered as a key aspect of physical computing activities. Our approach expands the field of programming with physical computing for teenage children with a focus on empowering teachers and students with not only a kit but also its appropriate classroom implementation for collaborative learning.
Keyword
- Collaborative learning
- Education
- Motivation
- Physical computing
- ProgrammingToolkit
Publication and Content Type
- ref (subject category)
- art (subject category)
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