SwePub
Sök i LIBRIS databas

  Extended search

onr:"swepub:oai:DiVA.org:mdh-46602"
 

Search: onr:"swepub:oai:DiVA.org:mdh-46602" > GDF :

  • 1 of 1
  • Previous record
  • Next record
  •    To hitlist

GDF : A gamification design framework powered by model-driven engineering

Bucchiarone, A. (author)
Fondazione Bruno Kessler, Trento, Italy
Cicchetti, Antonio (author)
Mälardalens högskola,Inbyggda system
Marconi, A. (author)
Fondazione Bruno Kessler, Trento, Italy
 (creator_code:org_t)
Institute of Electrical and Electronics Engineers Inc. 2019
2019
English.
In: Proceedings - 2019 ACM/IEEE 22nd International Conference on Model Driven Engineering Languages and Systems Companion, MODELS-C 2019. - : Institute of Electrical and Electronics Engineers Inc.. - 9781728151250 ; , s. 753-758
  • Conference paper (peer-reviewed)
Abstract Subject headings
Close  
  • Gamification refers to the exploitation of gaming mechanisms for serious purposes, like promoting behavioural changes, soliciting participation and engagement in activities, and so forth. In this demo paper we present the Gamification Design Framework (GDF), a tool for designing gamified applications through model-driven engineering mechanisms. In particular, the framework is based on a set of well-defined modelling layers that start from the definition of the main gamification elements, followed by the specification on how those elements are composed to design games, and then progressively refined to reach concrete game implementation and execution. The layers are interconnected through specialization/generalization relationships such that to realize a multi-level modelling approach. The approach is implemented by means of JetBrains MPS, a language workbench based on projectional editing, and has been validated through two gameful systems in the Education and Mobility domains. A prototype implementation of GDF and related artefacts are available at the demo GitHub repository: https://github.com/antbucc/GDF.git, while an illustrative demo of the framework features and their exploitation for the case studies are shown in the following video: https://youtu.be/wxCe6CTeHXk. 

Subject headings

TEKNIK OCH TEKNOLOGIER  -- Elektroteknik och elektronik -- Inbäddad systemteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Electrical Engineering, Electronic Engineering, Information Engineering -- Embedded Systems (hsv//eng)

Keyword

Gamification Design Framework
JetBrains MPS
Model-Driven Engineering
Multi-Level Modelling
HTTP
Systems analysis
Behavioural changes
Design frameworks
Design games
Language workbenches
Multilevels
Prototype implementations
C (programming language)

Publication and Content Type

ref (subject category)
kon (subject category)

Find in a library

To the university's database

  • 1 of 1
  • Previous record
  • Next record
  •    To hitlist

Find more in SwePub

By the author/editor
Bucchiarone, A.
Cicchetti, Anton ...
Marconi, A.
About the subject
ENGINEERING AND TECHNOLOGY
ENGINEERING AND ...
and Electrical Engin ...
and Embedded Systems
Articles in the publication
Proceedings - 20 ...
By the university
Mälardalen University

Search outside SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Close

Copy and save the link in order to return to this view