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Let's Make a Digita...
Let's Make a Digital Patchwork : Designing for Childrens Creative Play with Programming Materials
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- Fernaeus, Ylva, 1976- (författare)
- Stockholms universitet,Institutionen för data- och systemvetenskap
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- Jansson, Carl Gustav, Professor (preses)
- Stockholms universitet,Institutionen för data- och systemvetenskap
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- Höök, Kristina, Professor (preses)
- Stockholms universitet,Institutionen för data- och systemvetenskap
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Tholander, Jakob (preses)
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- Dourish, Paul, Professor (opponent)
- Dept. of Informatics
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(creator_code:org_t)
- ISBN 9171553908
- Stockholm : Department of Computer and Systems Sciences, Stockholm University, 2007
- Engelska 68 s.
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Serie: Report Series / Department of Computer & Systems Sciences, 1101-8526 ; 07:001
- Relaterad länk:
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https://su.diva-port... (primary) (Raw object)
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https://urn.kb.se/re...
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Abstract
Ämnesord
Stäng
- This thesis explores new approaches to making and playing with programming materials, especially the forms provided with screen-based digital media. Designing with these media expressions can be very attractive to children, but they are usually not made available to them in the same degree as are physical materials.Inspired by children's play with physical materials, this work includes design explorations of how different resources alter, scaffold and support children in activities of making dynamic, screen-based systems. How tangibles turn the activity of programming into a more physical, social and collaborative activity is emphasised. A specific outcome concerns the importance of considering 'offline' and socially oriented action when designing tangible technologies. The work includes the design of a tangible programming system, Patcher, with which groups of children can program systems displayed on a large screen surface.The character of children's programming is conceptualised through the notion of a digital patchwork, emphasising (1) children's programming as media-sensitive design, (2) making programming more concrete by combining and reusing readily available programming constructs, and (3) the use of tangibles for social interaction.
Ämnesord
- NATURVETENSKAP -- Data- och informationsvetenskap -- Systemvetenskap, informationssystem och informatik (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Information Systems (hsv//eng)
Nyckelord
- children's programming
- interaction design
- tangible interaction
- human-computer interaction
- tangible programming
- Computer and systems science
- Data- och systemvetenskap
- Man-Machine-Interaction (MMI)
- människa-maskin-interaktion (MMI)
Publikations- och innehållstyp
- vet (ämneskategori)
- dok (ämneskategori)
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