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Implementation of T...
Implementation of T2V : Text-To-Visio on Game Engine UNITY
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- Hayashi, Masaki, 1959- (författare)
- Högskolan på Gotland,Institutionen för speldesign, teknik och lärande
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- Nakajima, Masayuki (författare)
- Högskolan på Gotland,Institutionen för speldesign, teknik och lärande
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- Bachelder, Steven (författare)
- Högskolan på Gotland,Institutionen för speldesign, teknik och lärande
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- Nigorikawa, Takesato (författare)
- ProgMind, Inc.
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(creator_code:org_t)
- 2013
- 2013
- Japanska.
- Relaterad länk:
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https://uu.diva-port... (primary) (Raw object)
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https://urn.kb.se/re...
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Abstract
Ämnesord
Stäng
- We have been developing T2V (Text-To-Vision) technology which enables to produce CG animation from given script. We have developed the application called 'T2V Player' and have been distributed it as freeware for years. The application works on Windows PC to produce TV-program-like animation from user input text using real-time CG and voice synthesizing technique, etc. In this paper, we introduce the prototype of 'T2V on UNITY' which has been developed from scratch on the UNITY game engine. We succeeded to enhance its function owing to the UNITY, such as multi-platform, availability of CG character data circulated on UNITY community, capability of applying T2V method to game development and more.
Ämnesord
- TEKNIK OCH TEKNOLOGIER -- Elektroteknik och elektronik -- Datorsystem (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Electrical Engineering, Electronic Engineering, Information Engineering -- Computer Systems (hsv//eng)
Nyckelord
- T2V
- TVML
- Computer graphics
- Video production
- Datavetenskap
- Computer Science
Publikations- och innehållstyp
- vet (ämneskategori)
- kon (ämneskategori)