SwePub
Sök i LIBRIS databas

  Utökad sökning

onr:"swepub:oai:research.chalmers.se:86a18875-8f5c-4eec-a25a-856b15e3d7f0"
 

Sökning: onr:"swepub:oai:research.chalmers.se:86a18875-8f5c-4eec-a25a-856b15e3d7f0" > Sparse Voxel DAGs f...

Sparse Voxel DAGs for Shadows and for Geometry with Colors

Dolonius, Dan, 1985 (författare)
Chalmers tekniska högskola,Chalmers University of Technology
 (creator_code:org_t)
Gothenburg, 2018
Engelska.
  • Licentiatavhandling (övrigt vetenskapligt/konstnärligt)
Abstract Ämnesord
Stäng  
  • Triangles are probably the most common format for shapes in computer graphics. Nevertheless, when high detail is desired, Sparse Voxel Octrees (SVO) and Sparse Voxel Directed Acyclic Graphs (DAG) can be considerably more memory efficient. One of the first practical use cases for DAGs was to use the structure to represent precomputed shadows. However, previous methods were very time consuming in building the DAG and did not support any other attributes than discretized geometry. Furthermore, when used for scene object representation, the DAGs lacked proper support for properties such as object colors. The focus on this thesis is to speed up the build times of the DAG and to allow other, important, attributes such as colors to be encoded. This thesis is a collection of three papers where we in Paper I solve the problem with slow construction times while also further compressing the DAG, allowing much faster feedback to an  artist making changes to a scene and also opening up the possibility to recompute the DAG in run time for slowly moving shadows. If a unique color per voxel is desired, which uncompressed would require 3 bytes per voxel, we realize that the benefit from compressing the geometry (down to or even below one bit per voxel) is rendered practically useless. We thus need to find a way to compress the colors as well. In Paper IIA, we solve this issue by mapping the voxel colors to a texture, allowing for the use of conventional compression algorithms, as well as a novel format designed for real-time  performance. In Paper IIB, we further significantly improve the compression.

Ämnesord

NATURVETENSKAP  -- Data- och informationsvetenskap -- Datorteknik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Engineering (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Annan data- och informationsvetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Other Computer and Information Science (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Annan teknik -- Mediateknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Other Engineering and Technologies -- Media Engineering (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Sciences (hsv//eng)

Nyckelord

directed acyclic graph
octree
compression
voxel
geometry
shadows
colors

Publikations- och innehållstyp

lic (ämneskategori)
vet (ämneskategori)

Hitta via bibliotek

Till lärosätets databas

Sök utanför SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy