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BlocklyVR : Exploring Block-based Programming in Virtual Reality

Hedlund, Martin (författare)
KTH,Medieteknik och interaktionsdesign, MID,KTH Royal Institute of Technology, Stockholm, Sweden
Jonsson, Adam (författare)
KTH,KTH Royal Institute of Technology, Stockholm, Sweden
Bogdan, Cristian M, 1971- (författare)
KTH,Medieteknik och interaktionsdesign, MID,KTH Royal Institute of Technology, Stockholm, Sweden
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Meixner, Gerrit (författare)
Heilbronn University, Heilbronn, Germany
Ekblom Bak, Elin, 1981- (författare)
Gymnastik- och idrottshögskolan,Institutionen för fysisk aktivitet och hälsa,GIH - The Swedish School of Sports and Health Sciences, Sweden
Matviienko, Andrii (författare)
KTH,Medieteknik och interaktionsdesign, MID,KTH Royal Institute of Technology, Stockholm, Sweden
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 (creator_code:org_t)
Association for Computing Machinery, 2023
2023
Engelska.
Ingår i: MUM'23: Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia. - : Association for Computing Machinery. - 9798400709210 ; , s. 251-263
  • Konferensbidrag (refereegranskat)
Abstract Ämnesord
Stäng  
  • As programming is typically a static activity in front of a screen, we perform an initial exploration around the capabilities of block-based programming in the immersive space using Virtual Reality (VR) to make an early charting on how programming could involve moving the programmer's body. We created a block-based programming interface in a VR space called BlocklyVR based on the existing Blockly programming environment. To investigate programmer performance and experience in BlocklyVR, we conducted a controlled lab experiment (N = 20) with eight programming tasks that covered mathematical operations, if-statements, and function creation. Our initial exploration contributes by classifying movement types made by BlocklyVR programmers and reflecting on how these movements are related to the programming tasks. Additionally, our data suggests that participant performance in BlocklyVR was not affected compared to the 2D Blockly, even if participants were physically moving in VR space. We also found that the virtual reality sickness was marginal. Lastly, we identified four types of interaction that can potentially be employed by VR designers and developers aiming to convert a static task, like programming at a desk, into a "mobile"immersive experience. © 2023 Owner/Author.

Ämnesord

NATURVETENSKAP  -- Data- och informationsvetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Annan teknik -- Interaktionsteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)

Nyckelord

blockly
physical movement
programming
virtual reality
User interfaces
Block based
Immersive
Initial exploration
Performance
Physical movements
Programming environment
Programming interface
Programming tasks
Medicin/Teknik
Medicine/Technology

Publikations- och innehållstyp

ref (ämneskategori)
kon (ämneskategori)

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