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Participatory Desig...
Participatory Designs for Computational Play : A Study of Children’s Play Across Traditional and Digital Domains
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- Brooks, Eva (författare)
- Aalborg University, Aalborg, Denmark
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- Edstrand, Emma, 1981- (författare)
- Högskolan i Halmstad,Akademin för lärande, humaniora och samhälle
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(creator_code:org_t)
- Cham : Springer, 2023
- 2023
- Engelska.
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Ingår i: Human-Computer Interaction. - Cham : Springer. - 9783031355981 - 9783031355998 ; , s. 3-25
- Relaterad länk:
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https://urn.kb.se/re...
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visa fler...
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https://doi.org/10.1...
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Abstract
Ämnesord
Stäng
- In this paper, we outline a perspective on participatory designs for computational play as a social and material activity, beyond an understanding of computational activities as an individual “thinking” endeavor. The overall aim of this study is to explore how a participatory design approach including traditional and digital resources trigger children’s computational play. By this, our intention is to contribute to the contemporary debate on the increased use of computational thinking related activities in early childhood education and their potentials for play and learning. Framed by a perspective considering traditional and digital resources as access points to play and learning, the empirical study involves 50 children from 2nd grade, aged 8–9 years from two different primary schools in northern Denmark. The outcomes demonstrates that computational play has the potential to reconfigure learning activities by providing new, previously unthinkable, activities that can support children in early childhood education and their development of computational literacy. At the same time, the analyses show that computational play requires new ways to be scaffolded to not counteract children’s independent experimentation, testing, and creativity. © 2023, The Author(s), under exclusive license to Springer Nature Switzerland AG.
Ämnesord
- SAMHÄLLSVETENSKAP -- Utbildningsvetenskap (hsv//swe)
- SOCIAL SCIENCES -- Educational Sciences (hsv//eng)
Nyckelord
- Participatory design
- Computational play
- Children in Early Childhood Education
- Traditional creative resources
- Digital technology
- Workshops
- Access points
- Instruction
- LeaDS - Learning in a Digitalised Society
- LeaDS - Lärande i ett digitalt samhälle
- Smart Cities and Communities
- Smarta städer och samhällen
Publikations- och innehållstyp
- ref (ämneskategori)
- kon (ämneskategori)
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