Sökning: WFRF:(Lamb Maurice) >
To Pass or Not to P...
To Pass or Not to Pass : Modeling the Movement and Affordance Dynamics of a Pick and Place Task
-
- Lamb, Maurice (författare)
- Center for Cognition, Action and Perception, University of Cincinnati, Cincinnati, OH, United States
-
- Kallen, Rachel W. (författare)
- Center for Cognition, Action and Perception, University of Cincinnati, Cincinnati, OH, United States
-
- Harrison, Steven J. (författare)
- Department of Kinesiology, University of Connecticut, Connecticut, CT, United States
-
visa fler...
-
- Di Bernardo, Mario (författare)
- Department of Electrical Engineering and Information Technology, University of Naples Federico II, Naples, Italy / Department of Engineering Mathematics, University of Bristol, Bristol, United Kingdom
-
- Minai, Ali A. (författare)
- Department of Electrical Engineering and Computing Science, University of Cincinnati, Cincinnati, OH, United States
-
- Richardson, Michael J. (författare)
- Center for Cognition, Action and Perception, University of Cincinnati, Cincinnati, OH, United States
-
visa färre...
-
(creator_code:org_t)
- 2017-06-28
- 2017
- Engelska.
-
Ingår i: Frontiers in Psychology. - : Frontiers Media S.A.. - 1664-1078. ; 8
- Relaterad länk:
-
https://doi.org/10.3...
-
visa fler...
-
https://his.diva-por... (primary) (Raw object)
-
https://www.frontier...
-
https://urn.kb.se/re...
-
https://doi.org/10.3...
-
visa färre...
Abstract
Ämnesord
Stäng
- Humans commonly engage in tasks that require or are made more efficient by coordinating with other humans. In this paper we introduce a task dynamics approach for modeling multi-agent interaction and decision making in a pick and place task where an agent must move an object from one location to another and decide whether to act alone or with a partner. Our aims were to identify and model (1) the affordance related dynamics that define an actor’s choice to move an object alone or to pass it to their co-actor and (2) the trajectory dynamics of an actor’s hand movements when moving to grasp, relocate, or pass the object. Using a virtual reality pick and place task, we demonstrate that both the decision to pass or not pass an object and the movement trajectories of the participants can be characterized in terms of behavioral dynamics model. Simulations suggest that the proposed behavioral dynamics model exhibits features observed in human participants including hysteresis in decision making, non-straight trajectories, and non-constant velocity profiles. The proposed model highlights how the same low-dimensional behavioral dynamics can operate to constrain multiple (and often nested) levels of human activity and suggests that knowledge of what, when, where and how to move or act during pick and place behavior may be defined by these low dimensional task dynamics and, thus, can emerge spontaneously and in real-time with little a priori planning.
Ämnesord
- TEKNIK OCH TEKNOLOGIER -- Elektroteknik och elektronik -- Robotteknik och automation (hsv//swe)
- ENGINEERING AND TECHNOLOGY -- Electrical Engineering, Electronic Engineering, Information Engineering -- Robotics (hsv//eng)
- SAMHÄLLSVETENSKAP -- Psykologi (hsv//swe)
- SOCIAL SCIENCES -- Psychology (hsv//eng)
- NATURVETENSKAP -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
- NATURAL SCIENCES -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
Nyckelord
- Affordance dynamics
- Behavioral dynamics
- Dynamical systems theory
- Joint-action
- Pick and place
Publikations- och innehållstyp
- ref (ämneskategori)
- art (ämneskategori)
Hitta via bibliotek
Till lärosätets databas