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  • Ekanayake, Hiran B.Stockholms universitet,Institutionen för data- och systemvetenskap,Stockholm University, Forum 100, 164 40 Kista, Sweden / University of Colombo, School of Computing, 35 Reid Avenue, 00700 Colombo 7, Western Province, Sri Lanka (author)

Comparing expert driving behavior in real world and simulator contexts

  • Article/chapterEnglish2013

Publisher, publication year, extent ...

  • Hindawi Publishing Corporation,2013
  • electronicrdacarrier

Numbers

  • LIBRIS-ID:oai:DiVA.org:his-8548
  • https://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8548URI
  • https://doi.org/10.1155/2013/891431DOI
  • https://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-95582URI

Supplementary language notes

  • Language:English
  • Summary in:English

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Classification

  • Subject category:ref swepub-contenttype
  • Subject category:art swepub-publicationtype

Notes

  • CC BY 3.0Correspondence should be addressed to Hiran B. Ekanayake; hbe@ucsc.lkThe authors wish to sincerely thank the staff of InGaMeLab/Interaction Lab at the University of Skövde, staff members who voluntarily participated in the experiment, and Fästningens Trafikskola, Karlsborg. This work has been financed through the NeLC project of SPIDER program and the internal funding of the University of Skövde.
  • Computer games are increasingly used for purposes beyond mere entertainment, and current hi-tech simulators can provide quite, naturalistic contexts for purposes such as traffic education. One of the critical concerns in this area is the validity or transferability of acquired skills from a simulator to the real world context. In this paper, we present our work in which we compared driving in the real world with that in the simulator at two levels, that is, by using performance measures alone, and by combining psychophysiological measures with performance measures. For our study, we gathered data using questionnaires as well as by logging vehicle dynamics, environmental conditions, video data, and users' psychophysiological measurements. For the analysis, we used several novel approaches such as scatter plots to visualize driving tasks of different contexts and to obtain vigilance estimators from electroencephalographic (EEG) data in order to obtain important results about the differences between the driving in the two contexts. Our belief is that both experimental procedures and findings of our experiment are very important to the field of serious games concerning how to evaluate the fitness of driving simulators and measure driving performance. © 2013 Hiran B. Ekanayake et al.

Subject headings and genre

Added entries (persons, corporate bodies, meetings, titles ...)

  • Backlund, PerHögskolan i Skövde,Institutionen för kommunikation och information,Forskningscentrum för Informationsteknologi(Swepub:his)bacp (author)
  • Ziemke, TomHögskolan i Skövde,Institutionen för kommunikation och information,Forskningscentrum för Informationsteknologi(Swepub:his)ziet (author)
  • Ramberg, RobertStockholms universitet,Institutionen för data- och systemvetenskap,Stockholm University, Forum 100, 164 40 Kista, Sweden(Swepub:su)robban (author)
  • Hewagamage, Kamalanath P.University of Colombo, School of Computing, 35 Reid Avenue, 00700 Colombo 7, Western Province, Sri Lanka (author)
  • Lebram, MikaelHögskolan i Skövde,Institutionen för kommunikation och information,Forskningscentrum för Informationsteknologi(Swepub:his)lebm (author)
  • Stockholms universitetInstitutionen för data- och systemvetenskap (creator_code:org_t)

Related titles

  • In:International Journal of Computer Games Technology: Hindawi Publishing Corporation1687-70471687-7055

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