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Search: WFRF:(Hylving Lena 1974 ) > Turtles and Ethics :

Turtles and Ethics : Experiential Learning through Game-making

Hylving, Lena, 1974- (author)
Högskolan i Halmstad,Akademin för informationsteknologi
Resmini, Andrea, 1966- (author)
Högskolan i Halmstad,Akademin för informationsteknologi
Gkouskos, Dimitrios, Assistant Professor, 1983- (author)
Högskolan i Halmstad,Akademin för informationsteknologi,ISDD
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Lindenfalk, Bertil (author)
Jönköping University,HHJ, Avdelningen för kvalitetsförbättring och ledarskap,The Jönköping Academy for Improvement of Health and Welfare,Jönköping University, Jönköping, Sweden
Weberg, Oliver, 1994- (author)
Högskolan i Halmstad,Akademin för informationsteknologi
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 (creator_code:org_t)
IEEE Computer Society, 2023
2023
English.
In: Proceedings of the Annual Hawaii International Conference on System Sciences. - : IEEE Computer Society. - 9780998133164 ; , s. 4671-4680
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • Teaching and exploring the ethical issues brought about by digitalization is an important challenge in current higher education programs. Experiential learning through games is becoming increasingly relevant as games exert an enormous influence on the imaginarium of newer generations. This paper details how a class of international graduate students engaged in a year-long exploration of ethics, gender, and sustainability issues by playing, remixing, and designing games using an original Design Games Framework. Using a qualitative approach based on participatory observations that followed the student's entire game-making process and a series of final semi-structured interviews, the paper illustrates how game-making can enable higher education students to better understand the complex interplay of ethical issues and digitalization processes, as well as confirming that the Design Games Framework is a valid instrument for the exploration of ethics through the design of tabletop games in a higher education setting.

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences (hsv//eng)
SAMHÄLLSVETENSKAP  -- Utbildningsvetenskap (hsv//swe)
SOCIAL SCIENCES  -- Educational Sciences (hsv//eng)

Keyword

Game design
Philosophical aspects
'current
Design games
Digitalization
Ethical issues
Experiential learning
Game frameworks
Game-based Learning
Graduate students
Higher education programmes
Privacy
Students

Publication and Content Type

ref (subject category)
kon (subject category)

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