SwePub
Sök i LIBRIS databas

  Extended search

WFRF:(Lauria Massimo)
 

Search: WFRF:(Lauria Massimo) > Hardness of Approxi...

Hardness of Approximation in PSPACE and Separation Results for Pebble Games

Chan, S. M. (author)
Lauria, Massimo (author)
KTH,Teoretisk datalogi, TCS
Nordstrom, Jakob (author)
KTH,Teoretisk datalogi, TCS
show more...
Vinyals, Marc (author)
KTH,Teoretisk datalogi, TCS
show less...
 (creator_code:org_t)
Institute of Electrical and Electronics Engineers (IEEE), 2015
2015
English.
In: Proceedings - Annual IEEE Symposium on Foundations of Computer Science, FOCS. - : Institute of Electrical and Electronics Engineers (IEEE). - 9781467381918 ; , s. 466-485
  • Conference paper (peer-reviewed)
Abstract Subject headings
Close  
  • We consider the pebble game on DAGs with bounded fan-in introduced in [Paterson and Hewitt '70] and the reversible version of this game in [Bennett '89], and study the question of how hard it is to decide exactly or approximately the number of pebbles needed for a given DAG in these games. We prove that the problem of deciding whether s pebbles suffice to reversibly pebble a DAG G is PSPACE-complete, as was previously shown for the standard pebble game in [Gilbert, Lengauer and Tarjan '80]. Via two different graph product constructions we then strengthen these results to establish that both standard and reversible pebbling space are PSPACE-hard to approximate to within any additive constant. To the best of our knowledge, these are the first hardness of approximation results for pebble games in an unrestricted setting (even for polynomial time). Also, since [Chan '13] proved that reversible pebbling is equivalent to the games in [Dymond and Tompa '85] and [Raz and McKenzie '99], our results apply to the Dymond - Tompa and Raz - McKenzie games as well, and from the same paper it follows that resolution depth is PSPACE-hard to determine up to any additive constant. We also obtain a multiplicative logarithmic separation between reversible and standard pebbling space. This improves on the additive logarithmic separation previously known and could plausibly be tight, although we are not able to prove this. We leave as an interesting open problem whether our additive hardness of approximation result could be strengthened to a multiplicative bound if the computational resources are decreased from polynomial space to the more common setting of polynomial time.

Subject headings

TEKNIK OCH TEKNOLOGIER  -- Elektroteknik och elektronik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Electrical Engineering, Electronic Engineering, Information Engineering (hsv//eng)

Keyword

Dymond-Tompa game
pebbling
PSPACE-complete
PSPACE-hardness of approximation
Raz-Mc Kenzie game
resolution depth
reversible pebbling
separation

Publication and Content Type

ref (subject category)
kon (subject category)

Find in a library

To the university's database

Find more in SwePub

By the author/editor
Chan, S. M.
Lauria, Massimo
Nordstrom, Jakob
Vinyals, Marc
About the subject
ENGINEERING AND TECHNOLOGY
ENGINEERING AND ...
and Electrical Engin ...
Articles in the publication
Proceedings - An ...
By the university
Royal Institute of Technology

Search outside SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Close

Copy and save the link in order to return to this view