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Search: hsv:(ENGINEERING AND TECHNOLOGY) hsv:(Other Engineering and Technologies) hsv:(Media Engineering) > (2015-2019) > Quality of experien...

Quality of experience of hand controller latency in a virtual reality simulator

Brunnström, Kjell, 1960- (author)
RISE,Mittuniversitetet,Institutionen för informationssystem och –teknologi,RISE Research Institute of Sweden AB,Realistic3D,Acreo,Mid Sweden University, Sweden,Visual Media Quality
Dima, Elijs (author)
Mittuniversitetet,Institutionen för informationssystem och –teknologi,Department of Information Systems and Technology. (Realistic3D),Mid Sweden University, Sweden
Andersson, Mattias, 1973- (author)
Mittuniversitetet,Institutionen för informationssystem och –teknologi,epartment of Information Systems and Technology. (Realistic3D),Mid Sweden University, Sweden
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Sjöström, Mårten, 1967- (author)
Mittuniversitetet,Institutionen för informationssystem och –teknologi,Department of Information Systems and Technology. (Realistic3D),Mid Sweden University, Sweden
Qureshi, T. (author)
HIAB, Hudiksvall, Sweden
Johanson, M. (author)
Alkit Communications AB, Sweden
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 (creator_code:org_t)
Springfield, VA, United States : Society for Imaging Science and Technology, 2019
2019
English.
In: IS and T International Symposium on Electronic Imaging Science and Technology. - Springfield, VA, United States : Society for Imaging Science and Technology.
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • In this study, we investigate a VR simulator of a forestry crane used for loading logs onto a truck, mainly looking at Quality of Experience (QoE) aspects that may be relevant for task completion, but also whether there are any discomfort related symptoms experienced during task execution. A QoE test has been designed to capture both the general subjective experience of using the simulator and to study task performance. Moreover, a specific focus has been to study the effects of latency on the subjective experience, with regards to delays in the crane control interface. A formal subjective study has been performed where we have added controlled delays to the hand controller (joystick) signals. The added delays ranged from 0 ms to 800 ms. We found no significant effects of delays on the task performance on any scales up to 200 ms. A significant negative effect was found for 800 ms added delay. The Symptoms reported in the Simulator Sickness Questionnaire (SSQ) was significantly higher for all the symptom groups, but a majority of the participants reported only slight symptoms. Two out of thirty test persons stopped the test before finishing due to their symptoms. 

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Elektroteknik och elektronik -- Kommunikationssystem (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Electrical Engineering, Electronic Engineering, Information Engineering -- Communication Systems (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Elektroteknik och elektronik -- Telekommunikation (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Electrical Engineering, Electronic Engineering, Information Engineering -- Telecommunications (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Annan teknik -- Mediateknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Other Engineering and Technologies -- Media Engineering (hsv//eng)

Keyword

Cranes
Simulators
User experience
Virtual reality
Crane control
Forestry cranes
Quality of experience (QoE)
Simulator sickness
Subjective experiences
Task executions
Task performance
Virtual reality simulator
Quality of service

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