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Do persuasive designs make smartphones more addictive? : A mixed-methods study on Chinese university students

Chen, Xiaowei (författare)
Human-Computer Interaction Research Group, University of Luxembourg, 11 Porte de Sciences, L-4366, Esch-sur-Alzette, Luxembourg; Institute for Advanced Studies, University of Luxembourg, Campus Belval, L-4365 Esch-sur-Alzette, Luxembourg
Hedman, Anders (författare)
KTH,Medieteknik och interaktionsdesign, MID
Distler, Verena (författare)
Human-Computer Interaction Research Group, University of Luxembourg, 11 Porte de Sciences, L-4366, Esch-sur-Alzette, Luxembourg
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Koenig, Vincent (författare)
Human-Computer Interaction Research Group, University of Luxembourg, 11 Porte de Sciences, L-4366, Esch-sur-Alzette, Luxembourg
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 (creator_code:org_t)
Elsevier BV, 2023
2023
Engelska.
Ingår i: Computers in Human Behavior Reports. - : Elsevier BV. - 2451-9588. ; 10
  • Tidskriftsartikel (refereegranskat)
Abstract Ämnesord
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  • Persuasive designs have become prevalent for smartphones, and an increasing number of users report problematic smartphone use behaviours. Persuasive designs in smartphones might be accountable for the development and reinforcement of such problematic use. This paper uses a mixed-methods approach to study the relationship between persuasive designs and problematic smartphone use: (1) questionnaires (N=183) to investigate the proportion of participants with multiple problematic smartphone use behaviours and smartphone designs and applications (apps) that they perceived affecting their attitudes and behaviours, and (2) interviews (N=10) to deepen our understanding of users’ observations and evaluations of persuasive designs. 25% of the participants self-reported having multiple problematic smartphone use behaviours, with short video, social networking, game and learning apps perceived as the most attitude- and behaviour-affecting. Interviewees identified multiple persuasive designs in most of these apps and stated that persuasive designs prolonged their screen time, reinforced phone-checking habits, and caused distractions. Overall, this study provides evidence to argue that persuasive designs contribute to problematic smartphone use, potentially making smartphones more addictive. We end our study by discussing the ethical implications of persuasive designs that became salient in our study.

Ämnesord

NATURVETENSKAP  -- Data- och informationsvetenskap -- Människa-datorinteraktion (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Human Computer Interaction (hsv//eng)
TEKNIK OCH TEKNOLOGIER  -- Annan teknik -- Interaktionsteknik (hsv//swe)
ENGINEERING AND TECHNOLOGY  -- Other Engineering and Technologies -- Interaction Technologies (hsv//eng)

Nyckelord

HCI ethics
Persuasive designs
Persuasive technology
Problematic smartphone use
Smartphone addiction

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