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  • Berglund, Aseel,1973-Linköpings universitet,Programvara och system,Tekniska fakulteten (author)

Effects of Reactive and Strategic Game Mechanics in Motion-based Games

  • Article/chapterEnglish2017

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  • IEEE,2017
  • printrdacarrier

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  • LIBRIS-ID:oai:DiVA.org:liu-139197
  • https://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-139197URI
  • https://doi.org/10.1109/SeGAH.2017.7939275DOI

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  • Language:English
  • Summary in:English

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  • Subject category:ref swepub-contenttype
  • Subject category:kon swepub-publicationtype

Notes

  • Funding Agencies|Department of Computer and Information Science at Linkoping University, Fenomenmagasinet science center
  • Motion-based games offer positive effects on physical, social, and mental health for the players and have been common during the past decade, enabled by commercial motion tracking devices. However, little is known about the impact of game mechanics on the player experience, movement, and performance in motion-based games. In this paper we present results from a study with 35 participants comparing two different game mechanics, one reactive and one strategic, for a casual motion-based game. The assumption was that a more strategic mechanic would lead to less movement but more enjoyment. However, there was no significant difference in player experience, performance, or movement between the two game mechanics. In addition, a key aspect for the players preferred game mechanics was the perceived amount of thinking the game mechanic required.

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  • Berglund, ErikLinköpings universitet,Interaktiva och kognitiva system,Tekniska fakulteten(Swepub:liu)eribe22 (author)
  • Siliberto, FabioUniversity of Roma La Sapienza, Italy (author)
  • Prytz, ErikLinköpings universitet,Interaktiva och kognitiva system,Filosofiska fakulteten(Swepub:liu)eripr77 (author)
  • Linköpings universitetProgramvara och system (creator_code:org_t)

Related titles

  • In:2017 IEEE 5TH INTERNATIONAL CONFERENCE ON SERIOUS GAMES AND APPLICATIONS FOR HEALTH (SEGAH): IEEE9781509054824

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