SwePub
Sök i LIBRIS databas

  Utökad sökning

WFRF:(Källström Johan 1976 )
 

Sökning: WFRF:(Källström Johan 1976 ) > (2019) > Reinforcement Learn...

Reinforcement Learning for Computer Generated Forces using Open-Source Software

Källström, Johan, 1976- (författare)
Linköpings universitet,Artificiell intelligens och integrerade datorsystem,Tekniska fakulteten
Heintz, Fredrik, 1975- (författare)
Linköpings universitet,Artificiell intelligens och integrerade datorsystem,Tekniska fakulteten
 (creator_code:org_t)
2019
2019
Engelska.
Ingår i: Proceedings of the 2019 Interservice/Industry Training, Simulation, and Education Conference (IITSEC). ; , s. 1-11
  • Konferensbidrag (refereegranskat)
Abstract Ämnesord
Stäng  
  • The creation of behavior models for computer generated forces (CGF) is a challenging and time-consuming task, which often requires expertise in programming of complex artificial intelligence algorithms. This makes it difficult for a subject matter expert with knowledge about the application domain and the training goals to build relevant scenarios and keep the training system in pace with training needs. In recent years, machine learning has shown promise as a method for building advanced decision-making models for synthetic agents. Such agents have been able to beat human champions in complex games such as poker, Go and StarCraft. There is reason to believe that similar achievements are possible in the domain of military simulation. However, in order to efficiently apply these techniques, it is important to have access to the right tools, as well as knowledge about the capabilities and limitations of algorithms.   This paper discusses efficient applications of deep reinforcement learning, a machine learning technique that allows synthetic agents to learn how to achieve their goals by interacting with their environment. We begin by giving an overview of available open-source frameworks for deep reinforcement learning, as well as libraries with reference implementations of state-of-the art algorithms. We then present an example of how these resources were used to build a reinforcement learning environment for a CGF software intended to support training of fighter pilots. Finally, based on our exploratory experiments in the presented environment, we discuss opportunities and challenges related to the application of reinforcement learning techniques in the domain of air combat training systems, with the aim to efficiently construct high quality behavior models for computer generated forces.

Ämnesord

NATURVETENSKAP  -- Data- och informationsvetenskap -- Datavetenskap (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Sciences (hsv//eng)

Nyckelord

Pilot Training
Computer Generated Forces
Machine Learning
Reinforcement Learning

Publikations- och innehållstyp

ref (ämneskategori)
kon (ämneskategori)

Till lärosätets databas

Hitta mer i SwePub

Av författaren/redakt...
Källström, Johan ...
Heintz, Fredrik, ...
Om ämnet
NATURVETENSKAP
NATURVETENSKAP
och Data och informa ...
och Datavetenskap
Artiklar i publikationen
Av lärosätet
Linköpings universitet

Sök utanför SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy