SwePub
Sök i LIBRIS databas

  Extended search

WFRF:(Wai Ming Mak Wai Ming Mak)
 

Search: WFRF:(Wai Ming Mak Wai Ming Mak) > Constructionism and...

Constructionism and Game-Based Learning as Didactic Strategies in Programming Education

Mozelius, Peter, 1959- (author)
Mittuniversitetet,Avdelningen för data- och systemvetenskap,HEEL - Higher Education E-Learning
 (creator_code:org_t)
49
Hauppauge, New York, USA : Nova Science Publishers, Inc. 2017
2017
English.
In: Progress in Education.. - Hauppauge, New York, USA : Nova Science Publishers, Inc.. - 9781536129250 ; , s. 147-166
  • Book chapter (other academic/artistic)
Abstract Subject headings
Close  
  • Constructionism is like constructivism built upon the idea of learning by actively creating knowledge structures “in a context where the learner is consciously engaged in constructing a public entity, whether it’s a sand castle on the beach or a theory of the universe” (Seymour Papert). Like students learning French by living in France, Papert had a vision that math students should live and construct their own knowledge in Mathland. This chapter describes and discuss the idea of university students learning to program by constructing computer games in Gameland.The overall research strategy has been a case study of seven instances of a summer course on multimedia programming and game construction. Like in constructionism the didactic idea has been student-centred and with the emphasis on discovery learning with teachers more taking the role as programming coaches and facilitators of students’ learning. Teachers’ aim has also been to visualise the process of learning to program, and to engage students in concrete way through construction and deconstruction of digital games. This course was designed and implemented at a department of computer science in 2009. In the summer of 2016 the course is given for the seventh time and the study is based on seven versions of the course with course batches from 60 up to 400 participants.Data has been collected from course documents, course evaluation questionnaires and postings in discussion fora in the virtual learning platform Moodle. Furthermore, there have been analyses of students’ submitted solutions of a mini-project where digital games have been designed and implemented in the Python programming language with the use of the add-on library PyGame.

Subject headings

SAMHÄLLSVETENSKAP  -- Utbildningsvetenskap -- Didaktik (hsv//swe)
SOCIAL SCIENCES  -- Educational Sciences -- Didactics (hsv//eng)

Keyword

constructionism
game-based learning
didactics
instructional design
programming education

Publication and Content Type

vet (subject category)
kap (subject category)

Find in a library

To the university's database

Find more in SwePub

By the author/editor
Mozelius, Peter, ...
About the subject
SOCIAL SCIENCES
SOCIAL SCIENCES
and Educational Scie ...
and Didactics
Articles in the publication
Progress in Educ ...
By the university
Mid Sweden University

Search outside SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Close

Copy and save the link in order to return to this view