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Belief Scene Graphs: Expanding Partial Scenes with Objects through Computation of Expectation

Saucedo, Mario Alberto Valdes (author)
Luleå tekniska universitet,Signaler och system
Patel, Akash (author)
Luleå tekniska universitet,Signaler och system
Saradagi, Akshit (author)
Luleå tekniska universitet,Signaler och system
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Kanellakis, Christoforos (author)
Luleå tekniska universitet,Signaler och system
Nikolakopoulos, George (author)
Luleå tekniska universitet,Signaler och system
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 (creator_code:org_t)
IEEE, 2024
2024
English.
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • In this article, we propose the novel concept of Belief Scene Graphs, which are utility-driven extensions of partial 3D scene graphs, that enable efficient high-level task planning with partial information. We propose a graph-based learning methodology for the computation of belief (also referred to as expectation) on any given 3D scene graph, which is then used to strategically add new nodes (referred to as blind nodes) that are relevant to a robotic mission. We propose the method of Computation of Expectation based on Correlation Information (CECI), to reasonably approximate real Belief/Expectation, by learning histograms from available training data. A novel Graph Convolutional Neural Network (GCN) model is developed, to learn CECI from a repository of 3D scene graphs. As no database of 3D scene graphs exists for the training of the novel CECI model, we present a novel methodology for generating a 3D scene graph dataset based on semantically annotated real-life 3D spaces. The generated dataset is then utilized to train the proposed CECI model and for extensive validation of the proposed method. We establish the novel concept of \textit{Belief Scene Graphs} (BSG), as a core component to integrate expectations into abstract representations. This new concept is an evolution of the classical 3D scene graph concept and aims to enable high-level reasoning for task planning and optimization of a variety of robotics missions. The efficacy of the overall framework has been evaluated in an object search scenario, and has also been tested in a real-life experiment to emulate human common sense of unseen-objects. For a video of the article, showcasing the experimental demonstration, please refer to the following link: \url{https://youtu.be/hsGlSCa12iY}

Subject headings

NATURVETENSKAP  -- Data- och informationsvetenskap -- Datorseende och robotik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Computer Vision and Robotics (hsv//eng)

Keyword

Robotics and Artificial Intelligence
Robotik och artificiell intelligens

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