SwePub
Sök i LIBRIS databas

  Utökad sökning

WFRF:(Rutberg Stina)
 

Sökning: WFRF:(Rutberg Stina) > The Praise and Pric...

The Praise and Price of Pokémon GO : A Qualitative Study of Children's and Parents' Experiences.

Lindqvist, Anna-Karin (författare)
Luleå tekniska universitet,Hälsa och rehabilitering
Castelli, Darla (författare)
Kinetic Kidz Lab, Department of Kinesiology and Health Education, University of Texas at Austin, Austin, TX, United States.
Hallberg, Josef (författare)
Luleå tekniska universitet,Datavetenskap
visa fler...
Rutberg, Stina (författare)
Luleå tekniska universitet,Hälsa och rehabilitering
visa färre...
 (creator_code:org_t)
2018-01-03
2018
Engelska.
Ingår i: JMIR Serious Games. - : JMIR Publications. - 2291-9279. ; 6:1
  • Tidskriftsartikel (refereegranskat)
Abstract Ämnesord
Stäng  
  • Background: Physical activity has multiple health benefits; however, the majority of children around the world do not attain the recommended levels of daily physical activity. Research has shown that the game Pokémon GO has increased the amount of physical activity of players and that the game has the potential to reach populations that traditionally have low levels of physical activity. Therefore, there is a need to understand which game components can promote initial and sustained physical activity. By using a qualitative research approach, it is possible to achieve rich descriptions and enhance a deep understanding of the components promoting physical activity among children in a game such as Pokémon GO.Objective: The objective of this study was to explore children’s and parents’ experiences playing Pokémon GO.Methods: Eight families comprising 13 children (aged 7-12 years) and 9 parents were selected using purposeful sampling. Data collected using focus groups were analyzed using qualitative latent content analysis.Results: The following three themes were revealed: (1) exciting and enjoyable exploration; (2) dangers and disadvantages; and (3) cooperation conquers competition. The first centers around the present and possible future aspects of Pokémon GO that promote physical activity. The second focuses on unwanted aspects and specific threats to safety when playing the game. The third shows that cooperation and togetherness are highly valued by the participants and that competition is fun but less important.Conclusions: Components from Pokémon GO could enhance the efficacy of physical activity interventions. Cooperation and exploration are aspects of the game that preferably could be transferred into interventions aimed at promoting children’s physical activity.

Ämnesord

MEDICIN OCH HÄLSOVETENSKAP  -- Hälsovetenskap -- Sjukgymnastik (hsv//swe)
MEDICAL AND HEALTH SCIENCES  -- Health Sciences -- Physiotherapy (hsv//eng)
NATURVETENSKAP  -- Data- och informationsvetenskap -- Medieteknik (hsv//swe)
NATURAL SCIENCES  -- Computer and Information Sciences -- Media and Communication Technology (hsv//eng)

Nyckelord

Physiotherapy
Fysioterapi
Pervasive Mobile Computing
Distribuerade datorsystem

Publikations- och innehållstyp

ref (ämneskategori)
art (ämneskategori)

Hitta via bibliotek

Till lärosätets databas

Hitta mer i SwePub

Av författaren/redakt...
Lindqvist, Anna- ...
Castelli, Darla
Hallberg, Josef
Rutberg, Stina
Om ämnet
MEDICIN OCH HÄLSOVETENSKAP
MEDICIN OCH HÄLS ...
och Hälsovetenskap
och Sjukgymnastik
NATURVETENSKAP
NATURVETENSKAP
och Data och informa ...
och Medieteknik
Artiklar i publikationen
JMIR Serious Gam ...
Av lärosätet
Luleå tekniska universitet

Sök utanför SwePub

Kungliga biblioteket hanterar dina personuppgifter i enlighet med EU:s dataskyddsförordning (2018), GDPR. Läs mer om hur det funkar här.
Så här hanterar KB dina uppgifter vid användning av denna tjänst.

 
pil uppåt Stäng

Kopiera och spara länken för att återkomma till aktuell vy