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Fostering Creativity in the Mixed-Initiative Evolutionary Dungeon Designer

Alvarez, Alberto, 1992- (author)
Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
Dahlskog, Steve (author)
Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
Font, José (author)
Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
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Holmberg, Johan (author)
Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
Nolasco, Chelsi (author)
Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
Österman, Axel (author)
Malmö universitet,Institutionen för datavetenskap och medieteknik (DVMT)
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 (creator_code:org_t)
2018-08-07
2018
English.
In: Proceedings of the 13th International Conference on the Foundations of Digital Games. - New York, NY, USA : ACM Digital Library.
  • Conference paper (peer-reviewed)
Abstract Subject headings
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  • Mixed-initiative systems highlight the collaboration between humans and computers in fostering the generation of more interesting content in game design. In light of the ever-increasing cost of game development, providing mixed-initiative tools can not only significantly reduce the cost but also encourage more creativity amongst game designers. The Evolutionary Dungeon Designer (EDD) [3] is a mixed-initiative tool with a focus on using evolutionary computation to procedurally generate content that adhere to game design patterns. As part of an ongoing project, feedback from a user study on EDD's capabilities as a mixed-initiative design tool pointed out the need for improvement on the tool's functionalities [4]. In this paper we present a review of the principles of the mixed-initiative model, as well as the existing approaches that implement it. The outcome of this analysis allows us to address the appointed needs for improvement by shaping a new version of EDD that we describe here. Finally, we also present the results from a user study carried out with professional game developers, in order to assess EDD's new functionalities. Results show an overall positive evaluation of the tool's intuitiveness and capabilities for empowering game developers' creative skills during the design process of dungeons for adventure games. They also allow us to identify upcoming challenges pattern-based mixed-initiative tools could benefit from.

Keyword

Mixed-Initiative Design
Procedural Content Generation
Game Design Patterns

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Dahlskog, Steve
Font, José
Holmberg, Johan
Nolasco, Chelsi
Österman, Axel
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